1. Code

Code Learning Guides

  1. Spritekit@2x

    SpriteKit Basics

    5 Posts
    SpriteKit is Apple's 2D game engine—a rendering engine built on top of OpenGL. It was introduced with iOS 7, and each subsequent release has brought great additions to the framework. With the use of textured sprites, a built-in physics engine, and the very powerful SKAction class, you can very quickly build functional 2D games.
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  2. Nativescript

    Code a Real-Time NativeScript App

    4 Posts
    NativeScript is a framework for building cross-platform native mobile apps using XML, CSS, and JavaScript. In this series, we'll try out some of the cool things you can do with a NativeScript app: geolocation and Google Maps integration, SQL Lite database, Firebase integration, and push notifications. Along the way, we'll build a fitness app with real-time capabilities that will use each of these features.
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  3. Dataatresticon

    Securing iOS Data at Rest

    3 Posts
    This is the first of a 3-part series of articles on securing data at rest. You will start off with the basics of protecting data on iOS, and the second and third articles will cover using the keychain services and encryption APIs. You'll learn the current best practices for storing data securely for users of your iOS app in Swift.
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