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Android SDK

  • Xamarin
    Getting Started with Xamarin.Forms: Customizing User InterfacePreview image@2x
    215 shares
    As you continue to progress in the ways of Xamarin.Forms, you will become more and more familiar with the out of the box controls. At some point, though, it will be inevitable that you will need to go beyond those controls and add some customization. That customization can come in the form of simple things, such as colors or as complex as creating a fully custom control. Either way, you will need customization. And I'm going to show you how.Read More…
  • Android Wear
    Signals and Microinteractions for Smartwatches: Hands-OnPreview image@2x
    119 shares
    In the previous article, I've introduced two design principles aimed at wearables, signals and microinteractions. In this article, we'll create a sample Android Wear project to show how these principles apply in practice.Read More…
  • Android Wear
    Signals and Microinteractions for Smartwatches: ConceptsPreview image@2x
    135 shares
    In this article, I'm going to introduce two design principles aimed at wearables, signals and microinteractions. In the next article, we'll create a sample Android Wear project to show how these principles apply in practice.Read More…
  • Android Wear
    Introduction to Android Wear: Hands-OnPreview image@2x
    164 shares
    In the second part of this series, you'll create two Android Wear apps that integrate with the wearable operating system in different ways. The first app demonstrates how to extend your notifications so they appear and function perfectly on a paired Android Wear device, and the second shows you how to create a full-screen wearable app.Read More…
  • Xamarin
    Accessing Native Features with Xamarin.FormsPreview image@2x
    87 shares
    One of the biggest misconceptions that arose when Xamarin.Forms appeared on the scene was that developers would no longer have access to the individual platforms' APIs. That couldn't be further from the truth. With inclusion of some very cool functionality within Xamarin.Forms, you are able to jump from Forms code into native functionality and back again. Let's see where this rabbit hole will take us.Read More…
  • Android Wear
    Introduction to Android Wear: The BasicsPreview image@2x
    237 shares
    It may still be early days for this new version of the Android operating system, but with more Android Wear devices on the horizon, this is the perfect time to start getting to grips with this exciting new platform. In the first part of this two-part series, you’ll get all the background information and best practices you need, ready to start developing for the wearable platform in the second part.Read More…
  • Android Wear
    Enhanced and Wearable-Ready Notifications on AndroidPreview
    152 shares
    In this tutorial, I'll show you the modern approach to implement notifications on Android, as shown during this year's Google I/O. We'll also make them wearable-ready, taking advantage of the new wearable devices running Android Wear.Read More…
  • Android SDK
    Create a Weather App on AndroidPic2
    227 shares
    Do you find that a lot of the weather apps available on Google Play are either full of ads or require too many permissions? Why don't you create one yourself? It's not that hard. This tutorial takes you through all the steps to create a simple and minimalist weather app for the Android platform.Read More…
  • Mobile Development
    An Introduction to Android TransitionsPreview image@2x
    194 shares
    This tutorial is an introduction to animating changes in Android user interfaces with the transitions framework. In this article, we'll work through a simple example of implementing a transition in an Android app and animating the change from one visual state to another. I'll also explain additional options and considerations along the way.Read More…
  • Xamarin
    Getting Started with Xamarin.Forms: Layout OptionsXamarin preview image@2x
    155 shares
    It's true that Xamarin.Forms makes creating cross-platform mobile apps much simpler. You now have the ability to not only share the logic of your application across multiple platforms, but your user interface as well. Although this makes it seem like using Xamarin.Forms is a done deal, you still have choices to make. Those choices have to do with layout your screens and controls, which is what we'll cover in this tutorial.Read More…
  • Xamarin
    Getting Started with Xamarin.Forms: BasicsPreview image@2x
    158 shares
    Over the last several years, developers have finally been trained how to handle building cross-platform mobile applications. The basic idea is to break the application into several pieces and split the shared code from the platform-specific user interface code. With the latest release of Xamarin, this is no longer necessary. Xamarin.Forms allows developers to create shared UI code used across all platforms to shrink platform-specific code.Read More…
  • Android SDK
    10 Alternative Android App StoresPreview image@2x
    266 shares
    You've just written a great Android app and you're ready to make some money from it. The most common route is probably to pay $25 to get it listed on Google Play. However, there are many alternatives to Google Play, each with their own audience that can drive more downloads. Some of these app stores are catered to a smaller audience while others are more localized. Most of them don't charge you for listing your app on their store. It can therefore pay off to publish your app in several app stores.Read More…
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