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Conquer the Universe With ActionScript 3.0 and the Flixel Game Engine: Part 1

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The Flixel game engine is an opensource ActionScript 3.0 framework written by Adam Atomic. Its aim is to take the donkey work out of building AS3 games, leaving you with all the fun stuff and saving heaps of time!

In this, the first in a series of two screencasts, Shane Johnson takes you through the basics of Flixel, explaining how to build an awesome shoot 'em up game from scratch.

View Screencast: Section One


View Screencast: Section Two

Begin Coding

View Screencast: Section Three

Moving on; Sprites and Sounds

View Screencast: Section Four

Shooting, Killing and Compiling

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