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Twitter and Google+ are great places to keep up to date with what's happening with Flash and Unity, and to find excellent tips shared by other people. I've rounded up the most interesting posts I've seen from the past two weeks; if you're not on social networks, come and take a look at what you're missing!

AS3 LiveDocs: Updated and Now Searchable From Chrome

Via @tekkie and @elsassph

The AS3 LiveDocs have been updated with a new version, containing preview content for Flash Player 11 and AIR 3.0. If you're working with the beta versions (or just curious as to what's new), take a look.

In other LiveDocs news, Michael Safyan has released a Chrome extension that lets you search the AS3 LiveDocs via the omnibox (address bar). Just type 'AS3' in the bar, hit Tab, then type whatever you want to search and press Enter.

LiveDocs in your omniboxLiveDocs in your omniboxLiveDocs in your omnibox

Guide to Beginning Flash Game Development

Via @AdobeUK

Sam Rivello has written a wide-ranging guide on getting started with Flash platform game development. It offers a brief look at a huge number of topics: coming up with an idea, getting to grips with AS3, testing your creations, optimizing your code, monetizing what you've made, tracking stats, security...

Each piece of advice has links to other articles where you can learn more about the topic. Definitely worth a read, especially if you're new to Flash or to game development in general!

Speed Up Your AS3 Lookups With an Unnecessary Cast

Via Merlin Gore

It turns out that if you replace this:

item = items[i];

...with this:

item = items[i] as MyItem;

...then you'll speed up your lookups by a remarkable amount:

Look up how much faster these lookups are. Hahaha.Look up how much faster these lookups are. Hahaha.Look up how much faster these lookups are. Hahaha.

See Jackson Dunstan's article for more.

Google+ Games Are Coming

Via John West

SlashGear reports that Google+'s help pages mention a "Games stream" -- or, rather, mentioned, since the reference has since been removed. Anyone surprised? I don't think it's going out on a limb to assume that Flash and Unity games will be able to interface with this.

Adobe AIR Marketplace Will Shut Down on August 31st

Via Joseph Labrecque

The Adobe AIR Marketplace was launched as a place where AIR developers could sell or distribute their creations -- like the App Store or Android Market, but exclusively for AIR apps. But, as Adobe explain in the recently-rewritten FAQ, the Marketplace will be shut down on August 31st.

Chester Grant's Advice to Young Programmers

Via @JosephLabrecque

A snappy list of tips for new programmers of any platform. I wouldn't say I agree 100% with all of them, but it's great advice as a whole. The comments are worth a read, too.

Tip #6 has served me well:

6. Have developer friends - This is another way to gain referrals. Eventually, your developer friend's plate will get full, and they will need someone to pass extra jobs onto. This is where you come in. Likewise, your plate might become full, and you will need someone to pass jobs onto.

...though there are plenty more advantages to having developer friends than gaining work referrals!

What's the Deal With Signals?

Via @stray_and_ruby

Did you see Karl Macklin's screencast introduction to Signals that we published recently? Augment it with this article by Justin J Moses.

Action Gameplay Flow

Via Alec Holowka

Not strictly to do with Flash or Unity, but relevant for game designers: great lessons on building and maintaining flow in action games, mainly influenced by Metroid Fusion:

Calculating Dimensions of Isometric Tiles

By Lorenzo Nuvoletta

Lorenzo has written a useful bite-sized tip on finding the angle and side length of a tile that's been turned into an isometric rhombus.

I hope you like trigonometry.I hope you like trigonometry.I hope you like trigonometry.

New Version of Unity

Via Eric Heimburg

Unity 3.4 is out! The main improvements are:

Allegorithmic Substance Integration

  • Assign and adjust procedural textures right in the editor or at runtime
  • Stream huge levels with textures only taking up a few Kb
  • Bake to normal textures and materials for mobile devices

Editor Improvements for More Efficient Game Development

  • User-assignable Scene View icons
  • Modifiable primitive colliders
  • Per-component gizmo collapsing

Check out the full list here. If you're new at Unity, check out Matt Stuttard's Getting Started with Unity Session.

Mochi London, August 27th-28th

Via Merlin Gore

This sounds like fun: a day of presentations (by developers including Iain Lobb, Merlin Gore, and Mike Jones), followed by a day hanging out at the pub with fellow Flash game creators. It's organized by Mochi Media, and it's free, too! More details are available here.

Something for the Weekend: BioGems

Via Terry Paton

We'll finish off with a great casual game: BioGems, which is a cross between a match-3 game and an RPG battler: match three "attack" gems to deal damage to your opponent; match three "health" gems to regain HP; and so on. The gameplay is solid and fun, the cartoon fighters are a strange mixture of adorable and deadly, and the music will be stuck in your head for hours afterwards. All in all, a fantastic casual game.

BioGems, a great match-3 brawler.BioGems, a great match-3 brawler.BioGems, a great match-3 brawler.

That's It for Now!

If you want to get this kind of information sooner, follow all the people mentioned above! You can also follow me on Twitter and Google+, and you can follow @envatoactive on Twitter.

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