WebGL is an in-browser 3D renderer based on OpenGL, which lets you display your 3D content directly into an HTML5 page. Throughout this series I will cover all the essentials you need to get started using this framework. We'll start with an introduction, then we'll be building on to the framework that we used in part one as well as adding a model importer and a custom class for 3D objects. You will also be introduced to animation and controls. Lastly, we’ll take a look at lighting and adding 2D objects to your scene.
There’s a lot to cover, so let’s dive straight in!