The first space shooter game is fifty years old! But game developers keep improving on the basic idea, coming up with new twists on the classic formula. In this Activetuts+ Session, you'll learn all about creating shoot-'em-up games for the web. Pew pew!
Posts in this series
An Introduction to FlashPunk: Creating a Spaceship Shoot-'Em-Up
Create a Simple Space Shooter Game in HTML5 With EaselJS
Build a Stage3D Shoot-'Em-Up: Sprite Test
Build a Stage3D Shoot-'Em-Up: Interaction
Quick Tip: Add a Blurry Trail Effect to Your Bullets
Starling Particle Effects for Stage3D Shooter Games
Build a Stage3D Shoot-'Em-Up: Explosions, Parallax, and Collisions
Quick Tip: A Simple Score Display for Flash Games
Build a Stage3D Shoot-'Em-Up: Terrain, Enemy AI, and Level Data
Animating Game Menus and Screen Transitions in HTML5: A Guide for Flash Developers
Activetuts+ Workshop #5: Frantic 2 - Critique
Build a Stage3D Shoot-'Em-Up: Score, Health, Lives, HUD and Transitions
Pixel-Level Collision Detection Based on Pixel Colors
Build a Stage3D Shoot-'Em-Up: Full-Screen Boss Battles and Polish