Old code. Ugly code. Complicated code. Spaghetti code. Jibberish nonsense. In two words, Legacy Code. This is a series that will help you work and deal with it.
In an ideal world, you would write only new code. You would write it beautiful and perfect. You would never have to revisit your code and you will never have to maintain projects ten years old. In an ideal world...
Unfortunately, we live in a reality that is not ideal. We have to understand, modify and enhance ages-old code. We have to work with legacy code. So what are you waiting for? Let's get our heads into this first tutorial, get the code, understand it a little bit and create a safety net for our future modifications.
Refactoring Legacy Code: Part 1 - The Golden Master
Refactoring Legacy Code: Part 2 - Magic Strings & Constants
Refactoring Legacy Code: Part 3 - Complex Conditionals
Refactoring Legacy Code: Part 4 - Our First Unit Tests
Refactoring Legacy Code: Part 5 - Game's Testable Methods
Refactoring Legacy Code: Part 6 - Attacking Complex Methods
Refactoring Legacy Code: Part 7 - Identifying the Presentation Layer
Refactoring Legacy Code: Part 8 - Inverting Dependencies for a Clean Architecture
Refactoring Legacy Code: Part 9 - Analyzing Concerns
Refactoring Legacy Code - Part 10: Dissecting Long Methods with Extractions
Refactoring Legacy Code - Part 11: The End?
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