This series will cover how to create a simple and robust physics system for a platformer game.
Posts in this series
Basic 2D Platformer Physics, Part 1
Basic 2D Platformer Physics, Part 2
Basic 2D Platformer Physics, Part 3
Basic 2D Platformer Physics, Part 4
Basic 2D Platformer Physics, Part 5: Object vs. Object Collision Detection
Basic 2D Platformer Physics, Part 6: Object vs. Object Collision Response
Basic 2D Platformer Physics, Part 7: Slopes Groundwork