by Derek Jensen
The prototype pattern is a way to implement object cloning. Using the prototype pattern, we are able to create new instances of a class simply by creating a point-in-time copy, or clone, of an existing instance of that class.
1.Introduction2 lessons, 04:27
2 lessons, 04:27
2.Creational Patterns5 lessons, 52:47
5 lessons, 52:47
3.Structural Patterns7 lessons, 1:05:54
7 lessons, 1:05:54
4.Behavioral Patterns9 lessons, 1:25:42
9 lessons, 1:25:42
5.Conclusion1 lesson, 02:42
1 lesson, 02:42
Derek Jensen is a lifetime nerd that calls the Chicagoland area home. He is your typical family man that loves activities with his wonderful wife and three amazing children. He is huge sports buff (both playing and coaching) and loves football, baseball and basketball. He loves just about any technology he can get his hands on but spends most of him time on the server side of the world. His day job consists of writing highly transactional backend web services, data access layers, and n-tier applications using the .NET Framework in C#. At night, when he's not spending time with his family, he enjoys authoring Tuts+ Courses and creating ASP.NET MVC web sites and mobile apps for clients.