In this course, I am going to show you how to use a fundamental Augmented Reality technique: markers. This topic is Markers. In the world of AR, markers (or targets) are what most AR libraries use to determine where they should position AR objects on the screen. In this course, we'll build a simple application that will display a virtual cake on top of a real cake plate.
1.Introduction2 lessons, 10:46
2.Create an Ar Scene5 lessons, 30:30
3.Conclusion1 lesson, 01:39
Hey there tuts fans, Derek Jensen coming to you again and boy do I have a treat for you. If you've been paying attention to the mobile gaming landscape at all in the last several months, you've probably heard of Pokémon Go. Now Pokémon Go in and of itself is an interesting game, but the interesting concept within that game is the whole idea of augmented reality. And all augmented reality really is is the ability for us as developers and game creators to project images or characters or something else within the physical world through the viewfinder of our mobile devices and make it look like those things are really there. Now this is not a new concept, but it's something that's definitely been brought to the forefront because of this game. So, more people are now becoming aware of what this is. Now, it may seem like a complicated process but, with the right tools and a little bit of instruction, it's very easy to get into this world. So throughout this course, I'm gonna show you using a couple very basic and freely available tools known as unity and euphoria, how you, yourself can start to create these augmented reality worlds. And then ultimately deploy them on a physical device, such as an iPhone, so that you can share this with the world or just with your friends and be able to start building these things today.