FREELessons: 8Length: 43 minutes
Recently, Pokémon Go has taken the world by storm. One of the most interesting and engaging parts of this game is the use of augmented reality, or AR. AR is not a new idea, but Pokémon Go is one of the first apps to really connect with a mainstream audience.
While AR can get very deep and complicated, the basic concepts are quite simple. In this course, Envato Tuts+ instructor Derek Jensen will teach you how to use one of the most fundamental of these concepts, markers. A marker is an image or object in the real world that the AR app projects virtual content onto. Follow along and you'll learn how to create a virtual birthday cake that will be projected onto a real plate!
1.Introduction2 lessons, 10:46
2 lessons, 10:46
1.1Introduction01:20
1.1
Introduction
01:20
1.2Prerequisites09:26
1.2
Prerequisites
09:26
2.Create an Ar Scene5 lessons, 30:30
5 lessons, 30:30
2.1Organize the Assets10:51
2.1
Organize the Assets
10:51
2.2Set Up the Scene06:00
2.2
Set Up the Scene
06:00
2.3Add a 3D Object05:03
2.3
Add a 3D Object
05:03
2.4Build the Scene for iOS04:59
2.4
Build the Scene for iOS
04:59
2.5Try it Out on a Device03:37
2.5
Try it Out on a Device
03:37
3.Conclusion1 lesson, 01:39
1 lesson, 01:39
3.1Conclusion01:39
3.1
Conclusion
01:39
Derek Jensen is a lifetime nerd that calls the Chicagoland area home. He is your typical family man that loves activities with his wonderful wife and three amazing children. He is huge sports buff (both playing and coaching) and loves football, baseball and basketball. He loves just about any technology he can get his hands on but spends most of him time on the server side of the world. His day job consists of writing highly transactional backend web services, data access layers, and n-tier applications using the .NET Framework in C#. At night, when he's not spending time with his family, he enjoys authoring Tuts+ Courses and creating ASP.NET MVC web sites and mobile apps for clients.