P5=1
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4.1 Summary

Thanks for following along to the end! In this final lesson I'll give you some ideas about what you can do with your new skills and how to delve deeper into the world of interactive art.

4.1 Summary

So suddenly, that's it for this p5 course. I hope now you understand the process of creating a p5 project and have seen how quickly we can develop a simple idea into something fun. So where next? Well, while we have learned the foundations of p5, the possibilities of what you can create are endless. p5 provides many more useful drawing methods, and even has various libraries that you can use to add sound or graphs to your project. Visit the p5 reference page to see a full list of the methods available to you. P5 also has an excellent example page, where you can see how other developers have tackled a variety of problems. It also has a great community around it, full of people who are willing to help you with your project. If you use Twitter, it's worth following the official p5 account for updates on the library. Also, the creator of p5, Lauren McCarthy, posts interesting projects. While p5 developer Daniel Schiffman frequently provides great tips on how to do a variety of things in p5. Remember that a lot of the concepts in p5 are taken from the processing language. So any tutorials or translation projects that you find in relation to that, you should be able to translate p5 fairly easily. I hope you've had fun, and let me know what you create. Send a tweet to me @stuartmemo. I'd love to see what you make. Thanks again.

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