by Jason Green
Lessons:15Length:2.2 hours

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- Overview
- Transcript
2.14 Creating a Tile-Based Game
Exploring another use of sprite maps, we'll see how we can create a multitude of different levels using a handful of preset tiles.
1.Introduction1 lesson, 07:56
1 lesson, 07:56
Free Lesson 1.1Introduction07:56
Free Lesson
1.1
Introduction
07:56
2.Gaming With the Corona SDK14 lessons, 2:04:58
14 lessons, 2:04:58
Free Lesson 2.1Getting to Know Lua07:14
Free Lesson
2.1
Getting to Know Lua
07:14
2.2Inheritance and Modules06:43
2.2
Inheritance and Modules
06:43
2.3Scene Management11:56
2.3
Scene Management
11:56
2.4Physics With Box2D08:23
2.4
Physics With Box2D
08:23
2.5Interaction and the Hero09:24
2.5
Interaction and the Hero
09:24
2.6Sensor Collisions10:10
2.6
Sensor Collisions
10:10
2.7Dynamic Collisions08:55
2.7
Dynamic Collisions
08:55
2.8The Game Camera08:52
2.8
The Game Camera
08:52
2.9Sprite Animation07:35
2.9
Sprite Animation
07:35
2.10Game Mechanics: Trajectory09:49
2.10
Game Mechanics: Trajectory
09:49
2.11Game Mechanics: Infinite Scroll10:03
2.11
Game Mechanics: Infinite Scroll
10:03
2.12Game Mechanics: Exploding08:09
2.12
Game Mechanics: Exploding
08:09
2.13Managing Levels09:34
2.13
Managing Levels
09:34
2.14Creating a Tile-Based Game08:11
2.14
Creating a Tile-Based Game
08:11
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