4.4 The Game Camera
So we now have a hero who can go zooming off in any direction, and will quite happily go zooming right off the canvas. We'll manage our “game camera” to ensure that the play point-of-view follows the hero around the level.
1.Introduction1 lesson, 05:17
1 lesson, 05:17
2.Getting Started3 lessons, 28:08
3 lessons, 28:08
3.Building a Tile-Based Game2 lessons, 18:13
2 lessons, 18:13
4.Building a Space Shooter Game6 lessons, 52:27
6 lessons, 52:27
5.Final Touches2 lessons, 18:32
2 lessons, 18:32
6.Conclusion2 lessons, 11:47
2 lessons, 11:47
I am a Senior Web and Applications Developer who has extensive experience in both Art Direction and Development. I love to create and build things. My passion for the digital world has taken me across the entire spectrum of the creative process, from conceptualization to development and continuous engagement with the product’s life-cycle.