by Jason Green
Lessons:16Length:2.2 hours

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- Overview
- Transcript
4.6 Managing Collisions: Lasers
We'll now round out the functionality of our collision manager, and give our hero the ability to take out those meteors using rapid-fire lasers.
1.Introduction1 lesson, 05:17
1 lesson, 05:17
Free Lesson 1.1Introduction05:17
Free Lesson
1.1
Introduction
05:17
2.Getting Started3 lessons, 28:08
3 lessons, 28:08
Free Lesson 2.1Setting Up09:08
Free Lesson
2.1
Setting Up
09:08
2.2Getting to Know EaselJS11:01
2.2
Getting to Know EaselJS
11:01
2.3Object Oriented Programming in Games07:59
2.3
Object Oriented Programming in Games
07:59
3.Building a Tile-Based Game2 lessons, 18:13
2 lessons, 18:13
3.1Building the World07:55
3.1
Building the World
07:55
3.2Implementing the Game Logic10:18
3.2
Implementing the Game Logic
10:18
4.Building a Space Shooter Game6 lessons, 52:27
6 lessons, 52:27
4.1Managing Keyboard Interactions08:40
4.1
Managing Keyboard Interactions
08:40
4.2Moving Our Hero08:59
4.2
Moving Our Hero
08:59
4.3Mouse Interaction08:07
4.3
Mouse Interaction
08:07
4.4The Game Camera08:37
4.4
The Game Camera
08:37
4.5Managing Collisions: Meteors11:17
4.5
Managing Collisions: Meteors
11:17
4.6Managing Collisions: Lasers06:47
4.6
Managing Collisions: Lasers
06:47
5.Final Touches2 lessons, 18:32
2 lessons, 18:32
5.1Building Levels10:09
5.1
Building Levels
10:09
5.2Graphics and Spritesheets08:23
5.2
Graphics and Spritesheets
08:23
6.Conclusion2 lessons, 11:47
2 lessons, 11:47
6.1Add a HUD (Heads Up Display)07:05
6.1
Add a HUD (Heads Up Display)
07:05
6.2Conclusion04:42
6.2
Conclusion
04:42
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