3.1 Building the World
In this first part of building a Sokoban tile-based game, we'll be setting up our object classes and building our world from level data.
1.Introduction1 lesson, 05:17
1 lesson, 05:17
2.Getting Started3 lessons, 28:08
3 lessons, 28:08
3.Building a Tile-Based Game2 lessons, 18:13
2 lessons, 18:13
4.Building a Space Shooter Game6 lessons, 52:27
6 lessons, 52:27
5.Final Touches2 lessons, 18:32
2 lessons, 18:32
6.Conclusion2 lessons, 11:47
2 lessons, 11:47
I am a Senior Web and Applications Developer who has extensive experience in both Art Direction and Development. I love to create and build things. My passion for the digital world has taken me across the entire spectrum of the creative process, from conceptualization to development and continuous engagement with the product’s life-cycle.