by Sue Smith
Lessons:8Length:41 minutes

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- Overview
- Transcript
2.5 Interaction: Pulling the Trigger
In this lesson, we'll modify the code that executes when the user pulls the trigger on their Cardboard viewer. Whenever the user finds the cube object, we'll make some changes to the scene and present a new cube.
1.Introduction2 lessons, 07:01
2 lessons, 07:01
Free Lesson 1.1Introduction02:23
Free Lesson
1.1
Introduction
02:23
Free Lesson 1.2Set Up the Cardboard SDK and Sample Project04:38
Free Lesson
1.2
Set Up the Cardboard SDK and Sample Project
04:38
2.Hacking the Sample Project5 lessons, 30:33
5 lessons, 30:33
2.1Sample Exploration07:25
2.1
Sample Exploration
07:25
2.2Colors06:15
2.2
Colors
06:15
2.3Shapes05:45
2.3
Shapes
05:45
2.4Interaction: Looking at an Object04:31
2.4
Interaction: Looking at an Object
04:31
2.5Interaction: Pulling the Trigger06:37
2.5
Interaction: Pulling the Trigger
06:37
3.Conclusion1 lesson, 03:06
1 lesson, 03:06
3.1Conclusion03:06
3.1
Conclusion
03:06
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