- Overview
- Transcript
4.1 Summary
Thanks a lot for following along with this course! In this final lesson, I'll talk a little bit about some directions you can take to further your knowledge of Three.js.
1.Getting Started2 lessons, 05:43
1.1What Is Three.js?01:48
1.2What You Need03:55
2.Three Dimensions in a Web Browser3 lessons, 20:02
2.13D Concepts03:11
2.2Lights, Camera, Render08:14
2.3Cubes08:37
3.Animation4 lessons, 22:38
3.1Spinning the Cube04:19
3.2Adding a Texture05:33
3.3Tweening04:39
3.4Rolling the Dice08:07
4.Summary1 lesson, 01:07
4.1Summary01:07
4.1 Summary
So certainly that's it for this course in three.js. I hope you now have a better grasp of what three is and how to go about creating a three.js project. We've learned of its scenes, lights, positions, cameras, tweening. So what now? Well, while we've learned the foundations of three, the possibilities of what you can make are endless. Three is extremely powerful and has a giant API to help you create whatever you like. This is the three documentation page to see the full list of methods available to you. Three also has an excellent example page, where you can see live in the browser examples of how powerful three is, as well as showing you what features were used to create each demo. Pretty impressive. I hope you've had fun and this has inspired you to make something cool in the browser. If you do, send me a tweet or short memo. I'd love to see what you have made. Thanks again.