In part 5 of this Pygame series, we'll cover diverse topics such as the end game, managing lives and score, sound effects, music and even a flexible special...
In part 4 of this Pygame series, we will see how to detect collisions and what happens when the ball hits various objects like the paddle, the bricks, the...
In part 3 of this Pygame series, we'll dive into the heart of Breakout and learn how to handle events, meet the main Breakout class, and see how to move the...
In part 2 of this Pygame series, we'll look at the TextObject class used to render text on the screen, create the main window, learn how to draw objects, and...