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Weekend Lecture: Egoraptor Discusses Megaman's Game Design

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Interested in game design? This weekend, we feature an interesting look at game design in the NES game Megaman and its SNES sequel Megaman X, through a video by Egoraptor.


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Many games, particularly modern games aimed at a more casual audience, rely on tutorial missions and popups to teach you how to play the game; a few years ago, it was more common for games to be packed with a thick manual that explained all the controls and objectives. But there is a third option: letting the player learn through actually playing the game.

In this video, Egoraptor examines how Megaman did a great job of teaching through gameplay, and how Megaman X refined this even further.

Warning: there's a lot of profanity in this, so it might not be safe for work.

Hat tip to Jesse Freeman for posting a link to this video on Google+!

If you're interested in this subject, and would like to learn how to apply these lessons to app design, take a look at Dan Cook's presentation, The Princess Rescuing Application.

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