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Code Learning Guides

Collections of posts that take you through a particular topic or project.
  • Introduction

    Let's be honest: the PHP community hasn't been as quick to the test-driven development scene as other communities, such as those around the Ruby and Python languages. We hope to help change that on Nettuts+! In this session, you'll learn both why and how to test-drive your applications using the fantastic PHPUnit. Ready?

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  • Integratingwithwordpressadminui

    Your plugin’s UI (I shall use the term plugin in this article, but the same applies to your theme's UI) is one of the most important aspects of your plugin. It defines how people interact with it, how easy it is to use, and perhaps even how much they enjoy using it. This is the ultimate aim of your plugin: to make a particular task, or tasks, easier for your end user (in fact this is the seemingly forgotten aim of computers themselves). The UI should be attractive, but ultimately it should be functional. When deciding how to layout your plugin, you need to decide how to make your plugin easy to use - better yet, get feedback - this is essentially what WordPress is doing.

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  • Ibooks

    The publishing industry has been revolutionized by technological advances that make it easier than ever for authors to self-publish their work. One of the best options for self-publishing today is Apple’s iBooks platform. This session will take you from zero-to-hero with iBooks by showing you how to create fixed-layout, flowing, and multi-touch e-books. Prior experience with web languages like CSS, JavaScript, and HTML is helpful when creating iBooks, but no prior knowledge is necessary to complete this session.

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  • Preview

    In this session, you’ll learn how to create a Pinball game using the Corona SDK. The objective of the game is to hit the ball using the paddles to raise the score. Read on.

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  • Webgl retina preview

    WebGL is an in-browser 3D renderer based on OpenGL, which lets you display your 3D content directly into an HTML5 page. Throughout this series I will cover all the essentials you need to get started using this framework. We'll start with an introduction, then we'll be building on to the framework that we used in part one as well as adding a model importer and a custom class for 3D objects. You will also be introduced to animation and controls. Lastly, we’ll take a look at lighting and adding 2D objects to your scene.

    There’s a lot to cover, so let’s dive straight in!

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  • Endless coronasdk

    This session will teach you how to make an endless running style game using the Corona SDK. An endless style running game would be a game like Monster Dash, Canabalt, or NinJump.

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