64x64 icon dark hosting
Choose a hosting plan here and get a free year's subscription to Tuts+ (worth $180).

Code Learning Guides

Collections of posts that take you through a particular topic or project.
  • Shiva3d

    Curious about 3D game development? Now is the time to learn! This session will demonstrate how to build a simple game with ShiVa3D Suite, a cross-platform 3D game engine and development tool. Read on to begin your journey into 3D programming!

    View Learning Guide...
  • Android essentials

    In this session, you will learn about the essential skills you need for Android development. You'll learn about forms, application preferences, widgets, application versioning, and publishing applications. Are you interested in learning more about Android development? Then this session is for you.

    View Learning Guide...
  • Preview

    In this session, you will learn how to create a minimalistic Alphabet Soup game. The goal of this game is to allow the player to pick words out from a jumbled set of letters. Read on!

    View Learning Guide...
  • Easeljsshooter
    14 Posts

    The first space shooter game is fifty years old! But game developers keep improving on the basic idea, coming up with new twists on the classic formula. In this Activetuts+ Session, you'll learn all about creating shoot-'em-up games for the web. Pew pew!

    View Learning Guide...
  • Sml business app

    With over half a million apps, the Apple App Store may be a little crowded, but the good news is that smart developers can add a secret weapon to their arsenal in the quest for App Store domination. That secret is design! In this session, I am going to show you how to design and build a small business app from scratch.

    View Learning Guide...
  • Collision reaction bounce

    Game development often requires being able to detect more information than just, "two objects are overlapping". We need to know how much they are overlapping, where they are overlapping, and what types of objects they are. We need to process this quickly, for games where hundreds of objects could be overlapping at any given point. And we need to calculate how the objects should respond to this overlap: should they bounce, slide, or explode?

    View Learning Guide...