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Code Learning Guides

Collections of posts that take you through a particular topic or project.
  • Python from scratch

    Welcome to Python from Scratch, where I'm going to teach you the ins and outs of Python development... from scratch. There's no need to worry if you don't have any ounce of Python experience. That's what I'm here for! Let's get started.

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  • Flixel port preview

    This session will take a look at porting a Flash/Flex game to the Corona SDK. Specifically, we will be porting from ActionScript to Lua, with the end goal of playing formerly Flash-only games on the iPhone. In addition to demonstrating language and API differences, this session will also account for hardware restrictions such as screen size and lack of physical buttons on the iPhone.

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  • Wax logo preview

    In this session, you'll learn to build a native application using the Wax framework. The idea behind the Wax framework is simple, anything Objective-C can do, Lua can do too. There are a lot of good reasons to consider creating native iOS applications with a simple and efficient scripting language like Lua, and this session will dive into the benefits offered by Wax while demonstrating the practical steps necessary to integrate Lua with Xcode and the iOS SDK.

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  • Ios development restkit preview

    RestKit is a powerful library that simplifies interacting with web services for iOS applications. In this session, written by RestKit creator and Two Toasters CTO Blake Watters, we will take a quick tour of RestKit’s feature set, get familiar with the core concepts presented by the library, and then explore some code samples to get a feel for what working with RestKit is really like.

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  • Iphone sdk game center preview

    In this session you'll learn how to use Game Center in an iOS app. Game Center is supported since iOS 4.1. It's Apple's new social network. Game Center enables users to track their best score on a leaderboard, compare their achievements, invite friends to play a game, and start a game through auto-matching. This session is only useful if you are a paid developer, because if you are not, you can't setup the Game Center achievements and leaderboard in iTunes Connect.

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  • Unity3preview fixed

    Unity is a multi-platform game development tool, designed from the start to ease creation, which just happens to contain the most powerful 3D engine this side of a million dollars. This session will introduce you to Unity, taking you from the absolute fundamentals and working towards development of a fully functional game. Awesome.

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