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Code Series

Collections of posts that take you through a particular topic or project.
  • Ibooks

    The publishing industry has been revolutionized by technological advances that make it easier than ever for authors to self-publish their work. One of the best options for self-publishing today is Apple’s iBooks platform. This session will take you from zero-to-hero with iBooks by showing you how to create fixed-layout, flowing, and multi-touch e-books. Prior experience with web languages like CSS, JavaScript, and HTML is helpful when creating iBooks, but no prior knowledge is necessary to complete this session.

    View Series…
  • Ibooks

    The publishing industry has been revolutionized by technological advances that make it easier than ever for authors to self-publish their work. One of the best options for self-publishing today is Apple’s iBooks platform. This session will take you from zero-to-hero with iBooks by showing you how to create fixed-layout, flowing, and multi-touch e-books. Prior experience with web languages like CSS, JavaScript, and HTML is helpful when creating iBooks, but no prior knowledge is necessary to complete this session.

    View Series…
  • Preview

    In this session, you’ll learn how to create a Pinball game using the Corona SDK. The objective of the game is to hit the ball using the paddles to raise the score. Read on.

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  • Preview

    In this session, you’ll learn how to create a Pinball game using the Corona SDK. The objective of the game is to hit the ball using the paddles to raise the score. Read on.

    View Series…
  • Webgl retina preview

    WebGL is an in-browser 3D renderer based on OpenGL, which lets you display your 3D content directly into an HTML5 page. Throughout this series I will cover all the essentials you need to get started using this framework. We'll start with an introduction, then we'll be building on to the framework that we used in part one as well as adding a model importer and a custom class for 3D objects. You will also be introduced to animation and controls. Lastly, we’ll take a look at lighting and adding 2D objects to your scene.

    There’s a lot to cover, so let’s dive straight in!

    View Series…
  • Webgl retina preview

    WebGL is an in-browser 3D renderer based on OpenGL, which lets you display your 3D content directly into an HTML5 page. Throughout this series I will cover all the essentials you need to get started using this framework. We'll start with an introduction, then we'll be building on to the framework that we used in part one as well as adding a model importer and a custom class for 3D objects. You will also be introduced to animation and controls. Lastly, we’ll take a look at lighting and adding 2D objects to your scene.

    There’s a lot to cover, so let’s dive straight in!

    View Series…