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Code Series

Collections of posts that take you through a particular topic or project.
  • Wax logo preview

    In this session, you'll learn to build a native application using the Wax framework. The idea behind the Wax framework is simple, anything Objective-C can do, Lua can do too. There are a lot of good reasons to consider creating native iOS applications with a simple and efficient scripting language like Lua, and this session will dive into the benefits offered by Wax while demonstrating the practical steps necessary to integrate Lua with Xcode and the iOS SDK.

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  • Ios development restkit preview

    RestKit is a powerful library that simplifies interacting with web services for iOS applications. In this session, written by RestKit creator and Two Toasters CTO Blake Watters, we will take a quick tour of RestKit’s feature set, get familiar with the core concepts presented by the library, and then explore some code samples to get a feel for what working with RestKit is really like.

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  • Iphone sdk game center preview

    In this session you'll learn how to use Game Center in an iOS app. Game Center is supported since iOS 4.1. It's Apple's new social network. Game Center enables users to track their best score on a leaderboard, compare their achievements, invite friends to play a game, and start a game through auto-matching. This session is only useful if you are a paid developer, because if you are not, you can't setup the Game Center achievements and leaderboard in iTunes Connect.

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  • Unity3preview fixed

    Unity is a multi-platform game development tool, designed from the start to ease creation, which just happens to contain the most powerful 3D engine this side of a million dollars. This session will introduce you to Unity, taking you from the absolute fundamentals and working towards development of a fully functional game. Awesome.

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  • Thump preview

    In this session, we're going to take a look at how to build an application that allows two mobile devices to transfer information with a “Bump” gesture. This app will require a combination of client-side and server-side programming, and we’ll cover all the steps to code both aspects. From here on, this app will affectionately be referred to as “Thump.”

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  • 95pol preview image

    In this session, we will cover all the steps necessary to both design and code a "Phone" application! Our application will function much like the default iPhone version with one very important aesthetic twist: our design is inspired by the 1980s. This is a hands-on series, so read on and let's get started!

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