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  • Blog
    Meet Erick Patrick, Who Has Translated 50 Tutorials for Tuts+Img 2805s
    10 shares
    The level of community participation the Tuts+ translation project began six months ago has been truly overwhelming. 95 volunteers have seen their translations published, and that number grows each week. Recently I caught up with Erick Patrick, our most prolific translator to date with over 50 published translations (and counting!) to ask him a few questions.Read More…
  • Web Development
    Using Pull Requests as Code ReviewsBitbucket
    315 shares
    In this series, we’re looking specifically at Git and using Bitbucket and how they can help us in our day-to-day work. In this article, we’re going to be specifically focused on using Bitbucket for feature discussion, bug tracking, release tagging, and more.Read More…
  • Ghost
    Keeping Up with Ghost 0.5Preview2
    175 shares
    The latest Ghost release provides a platform full of improvements and great signs of future potential, but practical customization is still limited to theming.Read More…
  • PHP
    New Course: Building Multitenant Apps in LaravelLaravel4multi
    104 shares
    Multitenant apps are all over the web, but tackling your first one can be challenging. Our new course walks you through developing a multitenant application in Laravel 4.2, covering both single-database and multi-database tenancy styles. Read More…
  • Email
    How to Make Email a Powerful Part of Your Web ApplicationSend grid
    150 shares
    Giving your users a way to access your application from their email account is a major way to boost their activity and engagement on your website. Read More…
  • Android Wear
    Signals and Microinteractions for Smartwatches: ConceptsPreview image@2x
    110 shares
    In this article, I'm going to introduce two design principles aimed at wearables, signals and microinteractions. In the next article, we'll create a sample Android Wear project to show how these principles apply in practice.Read More…
  • Testing
    Unit Testing Succinctly: Visual StudioUnit testing
    This article will discuss writing a unit test, covering the common attributes and forms of assertion found in unit test classes and methods.Read More…
  • WordPress
    Creating Maintainable WordPress Meta Boxes: Finish The Front-EndMaintainable meta boxes 1
    172 shares
    In this article, we're going to continue with introducing the rest of the user interface, and then we're going to move onto actually writing code responsible for verifying the user input and associating it with the given post.Read More…
  • WordPress
    Publish an eBook From Your WordPress SiteWordpress
    364 shares
    As a WordPress blogger, you've probably wondered whether to explore publishing an ebook from your content. How difficult would it be? How much would it cost? How much would I earn? How do I get started? This guide will answer your questions.Read More…
  • WordPress Plugins
    Configuring W3 Total Cache: Advanced Page Cache IIWpconfigtips
    205 shares
    In the previous post, we started configuring advance settings of Page Cache in W3 Total Cache plugin and configured the General and Cache Preload settings. In this article, we will be covering the Purge Policy and Advanced configuration options.Read More…
  • WordPress
    Utilizing WordPress Shortcodes and Custom Fields for FootnotesWordpress
    236 shares
    The things you can do with WordPress is arguably limitless, in terms of web design and development. In this tutorial, we're going to make use of shortcodes and custom fields in order to create a working "Footnotes" section.Read More…
  • iOS SDK
    iOS 8: Getting Started With MetalPreview image@2x
    125 shares
    This tutorial will show you how to get started with Metal, a framework introduced in iOS 8 that supports GPU accelerated 3D graphics rendering and data parallel computation workloads. In this tutorial, we’ll take a look at the theoretical concepts that underly Metal. You'll also learn how to create a Metal application that sets the required hardware state for graphics, commits commands for execution in the GPU, and manages buffer, texture objects, and pre-compiled shaders.Read More…
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