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Xcode

  • iOS SDK
    iOS 9: Getting Started With SFSafariViewControllerSafari @2x
    120 shares
    Mobile apps and viewing content on the web are ubiquitous now. For years, iOS developers have been charged with either creating their own web viewing experience inside their app or handing off the URL to Safari. Both of these approaches bring inherent disadvantages that were previously unavoidable. That's all changed with iOS 9 and the introduction of the SFSafariViewController class. With it, you can now provide a full web viewing experience inside your app without having to spend important development time providing it.Read More…
  • Xcode 7
    Advances in Testing With Xcode 7 and Swift 2Testing@2x
    143 shares
    In the early days of iOS, tools to facilitate testing were not a major focus of Apple's Developer Tools team. This has gradually changed over the years with the introduction of the XCTest framework and, more recently, support for asynchronous and performance testing. With Xcode 7 and Swift 2, Apple is taking another big leap to improve testing in Xcode. In this tutorial, I'm going to walk you through three significant additions that will make testing easier and more enjoyable.Read More…
  • Mobile Development
    Apple Tightens Security With App Transport SecurityIos 9@2x
    138 shares
    The importance of and attention for security on the web has increased substantially over the past few years. During this year's WWDC, Apple has made it clear that it plans to lead by example by improving security of its operating systems through a new feature, App Transport Security.Read More…
  • iOS SDK
    watchOS 2: The Power of AnimationsPreview image
    153 shares
    The new operating system for Apple Watch, watchOS 2, was introduced a couple of weeks ago at WWDC 2015. It brings a lot of improvements, mostly for developers looking to create an Apple Watch app. Animations on watchOS 2 present an exciting and new opportunity for Apple Watch developers. In this tutorial, you will learn everything you need to know about native animations on watchOS 2.Read More…
  • Swift
    Swift 2.0: Availability CheckingPreview image@2x
    128 shares
    In this short tutorial, I’d like to focus on Swift’s brand new syntax for availability checking. If you’ve done any amount of iOS or OS X development, then I’m sure you know how tedious it can be to check if a particular API is available on the device your application is running on. In Swift 2, this has become much less of a pain for developers.Read More…
  • Swift
    Swift 2.0: Exit Early With guardPreview image@2x
    116 shares
    Does it surprise you that I'm dedicating a tutorial to a simple addition as the guard statement? I hope you'll better understand my excitement at the end of this tutorial. During this tutorial, I hope to convince you that guard is anything but a redundant addition to the Swift programming language.Read More…
  • Xcode
    An Introduction to ClockKitWatchos 2@2x
    178 shares
    In this tutorial, you will learn about the basics of the ClockKit framework and how to create custom complications for the Apple Watch. You will also learn about complication families, templates, text providers, and how to enable Time Travel for your complication.Read More…
  • Xcode
    Create a Native Apple Watch App for watchOS 2Watchos 2@2x
    130 shares
    In this tutorial, you will learn how to take advantage of new APIs and functionality in watchOS 2 to make a native Apple Watch application. This includes picker interface elements, native animations, and alert controllers.Read More…
  • iOS SDK
    iOS 9: Staying Organized with Storyboard ReferencesIos 9@2x
    149 shares
    Even though storyboards have been around since iOS 5, many developers are reluctant to use them in their projects. A typical remark is that storyboards are great for small projects, but fall short for larger projects. Apple has taken this feedback to heart and resolved many common problems by introducing storyboard references. In this tutorial, I will show you what storyboard references are and how they can help you break down your project's user interfaces into manageable pieces.Read More…
  • SpriteKit
    Combining the Power of SpriteKit and SceneKitPreview image@2x
    105 shares
    SpriteKit and SceneKit are iOS frameworks designed to make it easy for developers to create 2D and 3D assets in casual games. In this tutorial, I will show you how to combine content created in both frameworks into a single view to utilize the APIs that Apple has made available.Read More…
  • iOS SDK
    iOS 9: Getting Started with UIStackViewIos 9@2x
    161 shares
    Like every iteration of iOS, iOS 9 brings forth a lot of new features. UIKit changes with every release of iOS, but one particular addition in iOS 9 will change how developers fundamentally think about creating user interfaces on iOS, UIStackView. In this tutorial, you will learn how to use UIStackView to create user interfaces.Read More…
  • iOS SDK
    WWDC 2015 AftermathPreview image@2x
    117 shares
    Earlier this week, Apple officially kicked off their annual WWDC (Worldwide Developers Conference) event in San Francisco. As always, the event began with a keynote during which Apple announced updates for their OS X, iOS, and watchOS platforms. This year the keynote also included the official announcement of Apple's new music streaming service, Apple Music. In this article, I'll tell you everything you need to remember from the keynote.Read More…
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