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Xcode

  • Mobile Development
    Design Patterns: DelegationPreview image@2x
    112 shares
    The delegation pattern is among the most common patterns in iOS and OS X development. It is a simple pattern that is heavily used by Apple's frameworks and even the simplest iOS application leverages delegation to do its work. In this article, we'll explore delegation and you'll learn how to implement it using Swift and Objective-C.Read More…
  • SceneKit
    An Introduction to SceneKit: User Interaction, Animations & PhysicsPreview image@2x
    107 shares
    In this tutorial, you will learn about some more advanced features of the SceneKit framework, including user interaction, animation, physics simulation, and particle systems.Read More…
  • SceneKit
    An Introduction to SceneKit: FundamentalsPreview image@2x
    109 shares
    In this tutorial, you will learn how to create a basic 3D scene in SceneKit without the complexities of OpenGL. This includes basic geometry, cameras, lights, materials, and shadows.Read More…
  • Mobile Development
    Creating a Dating Application with Sinch: Integrating SinchPreview image@2x
    111 shares
    In this tutorial, we're going to create a dating application for iOS similar to Tinder. For voice and messaging, we will leverage the Sinch platform, making use of its powerful SDK. In the first part, we focused on the development of a RESTful API to store and retrieve user information. In this part, the iOS client will hook into this API to find nearby users based on the user's current location.Read More…
  • iOS 8
    An Introduction to CloudKitPreview image@2x
    140 shares
    In this tutorial, you will learn how to set up CloudKit for an iOS application. Along the way, you will become familiar with the CloudKit dashboard, the framework's APIs, and database storage.Read More…
  • Mobile Development
    Design Patterns: SingletonsPreview image@2x
    142 shares
    Design patterns are often considered a more advanced topic and therefore ignored or overlooked by people new to iOS or OS X development. However, there are a number of design patterns every aspiring iOS or OS X developer will be faced with from day one. The singleton pattern is one such pattern. In this article, we'll take a close look at the singleton pattern by discussing its advantages and disadvantages. You'll also learn how to implement the singleton pattern in Swift and Objective-C.Read More…
  • Mobile Development
    Design Patterns: Dependency InjectionPreview image@2x
    181 shares
    Even though dependency injection is a topic that is rarely taught to beginners, it is a design pattern that deserves more attention. Many developers avoid dependency injection, because they don't know what it means or because they think that they don't need it. In this article, I'm going to try to convince you of the value of dependency injection. To do this, I will introduce you to dependency injection by showing you how simple it is in its simplest form.Read More…
  • 2D Games
    Create Space Invaders with Swift and Sprite Kit: Finishing GameplayPreview image@2x
    106 shares
    In the previous part of this series, we made the invaders move, the player and invaders fire bullets, and implemented collision detection. In the fourth and final part of this series, we will add the ability to move the player using the accelerometer, manage the levels, and ensure the player dies when hit by a bullet. Let's get started.Read More…
  • WatchKit
    Understanding the WatchKit Layout SystemPreview image@2x
    138 shares
    WatchKit introduced a completely new concept to iOS developers to lay out apps. In this tutorial, we take a closer look at how to design a user interface for your Apple Watch application.Read More…
  • 2D Games
    Create Space Invaders with Swift and Sprite Kit: Implementing GameplayPreview image@2x
    134 shares
    In the previous part of this series, we implemented the stubs for the game's main classes. In this tutorial, we will get the invaders moving, bullets firing for both the invaders and player, and implement collision detection. Let's get started.Read More…
  • WatchKit
    Your First WatchKit Application: User InteractionPreview image@2x
    130 shares
    In the previous tutorial, we explored the fundamentals of WatchKit development. We created a project in Xcode, added a WatchKit application, and created a basic user interface. The user interface of our WatchKit application currently displays static data. Unless you live in the desert, that's not very useful for a weather application. In this tutorial, we're going to populate the user interface with data and create a few actions.Read More…
  • 2D Games
    Create Space Invaders with Swift and Sprite Kit: Implementing ClassesPreview image@2x
    161 shares
    In the first part of this series, we explored the basics of the Sprite Kit framework and implemented the game's start screen. In this tutorial, we will implement the game's main classes.Read More…
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