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Xcode

  • Swift
    Swift 2.0: Availability CheckingPreview image@2x
    124 shares
    In this short tutorial, I’d like to focus on Swift’s brand new syntax for availability checking. If you’ve done any amount of iOS or OS X development, then I’m sure you know how tedious it can be to check if a particular API is available on the device your application is running on. In Swift 2, this has become much less of a pain for developers.Read More…
  • Swift
    Swift 2.0: Exit Early With guardPreview image@2x
    114 shares
    Does it surprise you that I'm dedicating a tutorial to a simple addition as the guard statement? I hope you'll better understand my excitement at the end of this tutorial. During this tutorial, I hope to convince you that guard is anything but a redundant addition to the Swift programming language.Read More…
  • Xcode
    An Introduction to ClockKitWatchos 2@2x
    175 shares
    In this tutorial, you will learn about the basics of the ClockKit framework and how to create custom complications for the Apple Watch. You will also learn about complication families, templates, text providers, and how to enable Time Travel for your complication.Read More…
  • Xcode
    Create a Native Apple Watch App for watchOS 2Watchos 2@2x
    123 shares
    In this tutorial, you will learn how to take advantage of new APIs and functionality in watchOS 2 to make a native Apple Watch application. This includes picker interface elements, native animations, and alert controllers.Read More…
  • iOS SDK
    iOS 9: Staying Organized with Storyboard ReferencesIos 9@2x
    145 shares
    Even though storyboards have been around since iOS 5, many developers are reluctant to use them in their projects. A typical remark is that storyboards are great for small projects, but fall short for larger projects. Apple has taken this feedback to heart and resolved many common problems by introducing storyboard references. In this tutorial, I will show you what storyboard references are and how they can help you break down your project's user interfaces into manageable pieces.Read More…
  • SpriteKit
    Combining the Power of SpriteKit and SceneKitPreview image@2x
    105 shares
    SpriteKit and SceneKit are iOS frameworks designed to make it easy for developers to create 2D and 3D assets in casual games. In this tutorial, I will show you how to combine content created in both frameworks into a single view to utilize the APIs that Apple has made available.Read More…
  • iOS SDK
    iOS 9: Getting Started with UIStackViewIos 9@2x
    159 shares
    Like every iteration of iOS, iOS 9 brings forth a lot of new features. UIKit changes with every release of iOS, but one particular addition in iOS 9 will change how developers fundamentally think about creating user interfaces on iOS, UIStackView. In this tutorial, you will learn how to use UIStackView to create user interfaces.Read More…
  • iOS SDK
    WWDC 2015 AftermathPreview image@2x
    117 shares
    Earlier this week, Apple officially kicked off their annual WWDC (Worldwide Developers Conference) event in San Francisco. As always, the event began with a keynote during which Apple announced updates for their OS X, iOS, and watchOS platforms. This year the keynote also included the official announcement of Apple's new music streaming service, Apple Music. In this article, I'll tell you everything you need to remember from the keynote.Read More…
  • WatchKit
    WatchKit Navigation, Transitions, and ContextsPreview image@2x
    113 shares
    In this tutorial, you will learn about the three main interface types in WatchKit, page-based, hierarchal, and modal. You will also learn what sort of content each of these interface types is best suited for and how you can create dynamic content in your Apple Watch applications.Read More…
  • iOS SDK
    iOS Fundamentals: UIAlertView and UIAlertControllerPreview image@2x
    116 shares
    Even if you've only dipped your toes into the world of iOS development, you almost certainly know about UIAlertView. The UIAlertView class has a simple interface and is used to present modal alerts. Apple has deprecated UIAlertView in iOS 8 though. As of iOS 8, it is recommended to use the UIAlertController class to present action sheets and modal alerts. In this quick tip, I will show you how easy it is to transition from UIAlertView to UIAlertController.Read More…
  • Mobile Development
    Design Patterns: DelegationPreview image@2x
    130 shares
    The delegation pattern is among the most common patterns in iOS and OS X development. It is a simple pattern that is heavily used by Apple's frameworks and even the simplest iOS application leverages delegation to do its work. In this article, we'll explore delegation and you'll learn how to implement it using Swift and Objective-C.Read More…
  • SceneKit
    An Introduction to SceneKit: User Interaction, Animations & PhysicsPreview image@2x
    119 shares
    In this tutorial, you will learn about some more advanced features of the SceneKit framework, including user interaction, animation, physics simulation, and particle systems.Read More…
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