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  • 2D Games
    Create Space Invaders with Swift and Sprite Kit: Introducing Sprite KitPreview image@2x
    140 shares
    In this series, I will be teaching you how to create a Space Invaders inspired game using Sprite Kit and the Swift programming language. Along the way, you will learn about Sprite Kit's integrated physics engine, generate particles using Sprite Kit's built-in particle editor, use the accelerometer to move the player, and much more. Let's get started.Read More…
  • WatchKit
    Your First WatchKit Application: User InterfacePreview image@2x
    140 shares
    With the Apple Watch release date set for April, it is time to learn the ropes of Apple Watch development. In this tutorial, you will create your first WatchKit application. Along the way, you will become familiar with the inner workings of a WatchKit application and find out that there are many similarities with iOS development.Read More…
  • Swift
    Swift from Scratch: Initialization and Initializer DelegationPreview image@2x
    128 shares
    In the previous installments of Swift from Scratch, we created a functional to-do application. The data model could use some love though. In this tutorial, we're going to refactor the data model by implementing a custom model class.Read More…
  • Swift
    Swift from Scratch: Access Control and Property ObserversPreview image@2x
    111 shares
    In the previous tutorial, we added the ability to create to-do items. While this addition has made the application a bit more useful, it would also be convenient to add the ability to mark items as done and delete items. That's what we'll focus on in this tutorial.Read More…
  • Swift
    Swift from Scratch: Delegation and PropertiesPreview image@2x
    121 shares
    In the previous tutorial, you created your first Swift project in Xcode, a simple to-do application. In this installment of Swift from Scratch, we're going to add the ability to create to-do items. Along the way, you will learn about actions, delegation, and properties.Read More…
  • Swift
    Swift from Scratch: Inheritance and ProtocolsPreview image@2x
    144 shares
    While playgrounds are a great tool to play with Swift and learn the language, it's time to move on and create our first Swift project in Xcode. In this article, we're going to create the foundation of a simple to-do application using Xcode and Swift. Along the way, we'll learn more about object-oriented programming and we'll also take a closer look at the integration between Swift and Objective-C.Read More…
  • Swift
    Quick Tip: Enumerations in SwiftPreview image@2x
    122 shares
    Enumerations are a common design pattern in many programming languages. While you may be familiar with enumerations in C and Objective-C, Swift's implementation of enumerations is significantly more powerful and flexible. In this quick tip, you'll learn what's special about enumerations in Swift, how to use them in your projects, and what makes them so powerful.Read More…
  • Swift
    Swift from Scratch: An Introduction to Classes and StructuresPreview image@2x
    146 shares
    In the previous articles of this series, we covered the basics of the Swift programming language. If you followed along, you should now have a solid understanding of variables, constants, functions, and closures. It's now time to use what we've learned so far and apply that knowledge to the object-oriented concepts of Swift.Read More…
  • iOS 8
    iOS 8: How to Build a Simple Action ExtensionExtensions
    149 shares
    Are you excited about extensions in iOS 8? Want to learn how to build an extension for your own iOS app? Then join us in this simple tutorial that will get you up to speed on Action extensions. We'll build a simple app and extension from scratch, and walk you through the whole process so you can start experimenting with your own ideas.Read More…
  • Swift
    Swift from Scratch: ClosuresPreview image@2x
    118 shares
    If you've worked with blocks in C/Objective-C or lambdas in Ruby, then you won't have a hard time wrapping your head around the concept of closures. Closures are nothing more than blocks of functionality that you can pass around in your code. In this article, you will learn everything you need to know about closures to get you started.Read More…
  • Adaptive Design
    An Introduction to Adaptive DesignPreview image@2x
    294 shares
    Xcode 6 and iOS 8 marked the release of several new technologies to help design your app for any device. Adaptive design makes development easier to account for all screen sizes, devices, and orientations. In this tutorial, you'll learn what exactly adaptive design is and how to start using it today.Read More…
  • Swift
    Swift from Scratch: Function Parameters, Types, and NestingPreview image@2x
    139 shares
    In the previous article, we explored the basics of functions in Swift. Functions, however, have a lot more to offer. In this article, we will continue our exploration of functions and look into function parameters, nesting, and types.Read More…
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