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Workshops

  • Critique
    Workshop: Flux - CritiqueFlux critique
    Earlier today, Wilson Lim showed you how to create a gravity-based game called Flux. In this Workshop, Matt Porter critiques Flux, explaining what it would take to turn that simple demo into a real game.Read More…
  • Critique
    Workshop: Jelly Escape - CritiquePreview
    3 shares
    This week, Matt Porter critiques Jelly Escape, a popular new platformer developed by TawStudio Entertainment. Platformers are a dime a dozen on Flash portals, so let's see what this one brings to the table...Read More…
  • Critique
    Workshop: Teamup Calendar - CritiqueLogo200
    1 shares
    Last time I did a critique, I suggested that Google Calendar was by far one of the last standing dedicated calendar web apps out there. This time around we look at a probable competitor: Teamup Calendar. Like Google's offering, Teamup Calendar aims for the calendar-based scheduling app domain. Let's see how this web based calendar app stacks up and whether it stands on its own as a viable alternative.Read More…
  • Critique
    Workshop: Keeper of the Grove - CritiqueKeeper of the grove critique
    6 shares
    In today's game critique, Matt Porter takes a look at the new hit tower defense game, Keeper of the Grove, developed by BooblyC.Read More…
  • Critique
    Workshop: Google Calendar - CritiqueGooglecalendarpreview
    3 shares
    In this week's critique, Ashish Bogawat gives us a detailed rundown of Google Calendar - specifically, its web-based front end.Read More…
  • Challenge
    Workshop Coding Challenge: Fix This Breakout GameBreakoutchallenge
    4 shares
    It can be tricky to sit down and practise new coding techniques, so here's a fun exercise to encourage you to play with collision detection and reaction, as covered by Kah Shiu. Update: I've added an HTML5 version to go alongside the existing Flash version - enjoy!Read More…
  • Critique
    Workshop: Nuclear Outrun - CritiqueNuclearoutrun
    This week, Matt Porter critiques another recently released game: Nuclear Outrun, developed by Nerdook Productions.Read More…
  • Critique
    Workshop: Utopian Mining - CritiqueUtopianmining
    1 shares
    Today, Matt Porter takes a look at a recently released mining game, currently doing very well on Newgrounds: Utopian Mining, developed by Schulles.Read More…
  • Critique
    Activetuts+ Workshop #7: Survival Lab - CritiqueSurvival lab critique
    5 shares
    This week, Matt Porter gives us a detailed rundown of a fast-paced arcade Flash jump-and-run game: Survival Lab, developed by Beast Games.Read More…
  • Critique
    Activetuts+ Workshop #6: Checkvist vs Workflowy - CritiqueCheckvist vs workflowy
    In a different approach to our series of critiques, this week Ashish Bogawat compares two similar apps for saving notes and keeping to-do lists: Checkvist and Workflowy. Vote in the poll to let us know which app's design you prefer.Read More…
  • Critique
    Activetuts+ Workshop #5: Frantic 2 - CritiqueFrantic2
    4 shares
    Continuing our new series of critiques, this week Matt Porter gives us a detailed rundown of an excellent Flash shoot-'em-up: Frantic 2.Read More…
  • Critique
    Activetuts+ Workshop #4: Remember The Milk - CritiqueRtm logo
    Continuing our new series of critiques, this week Ashish Bogawat gives us a detailed rundown of a great web-based todo list app: Remember The Milk.Read More…
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