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Swift

  • Mobile Development
    Design Patterns: DelegationPreview image@2x
    126 shares
    The delegation pattern is among the most common patterns in iOS and OS X development. It is a simple pattern that is heavily used by Apple's frameworks and even the simplest iOS application leverages delegation to do its work. In this article, we'll explore delegation and you'll learn how to implement it using Swift and Objective-C.Read More…
  • SceneKit
    An Introduction to SceneKit: User Interaction, Animations & PhysicsPreview image@2x
    108 shares
    In this tutorial, you will learn about some more advanced features of the SceneKit framework, including user interaction, animation, physics simulation, and particle systems.Read More…
  • WatchKit
    New Course: Getting Started With WatchKitWatchkit 2
    94 shares
    If you're an iOS developer, you now have the chance to target a brand new platform: Apple Watch. As with any new platform there are new concepts to learn. In this course we will walk step by step through the process of creating a real WatchKit app and touch on a number of new features and technologies.Read More…
  • SceneKit
    An Introduction to SceneKit: FundamentalsPreview image@2x
    112 shares
    In this tutorial, you will learn how to create a basic 3D scene in SceneKit without the complexities of OpenGL. This includes basic geometry, cameras, lights, materials, and shadows.Read More…
  • iOS 8
    An Introduction to CloudKitPreview image@2x
    141 shares
    In this tutorial, you will learn how to set up CloudKit for an iOS application. Along the way, you will become familiar with the CloudKit dashboard, the framework's APIs, and database storage.Read More…
  • Mobile Development
    Design Patterns: SingletonsPreview image@2x
    143 shares
    Design patterns are often considered a more advanced topic and therefore ignored or overlooked by people new to iOS or OS X development. However, there are a number of design patterns every aspiring iOS or OS X developer will be faced with from day one. The singleton pattern is one such pattern. In this article, we'll take a close look at the singleton pattern by discussing its advantages and disadvantages. You'll also learn how to implement the singleton pattern in Swift and Objective-C.Read More…
  • SpriteKit
    Create Space Invaders with Swift and Sprite Kit: Finishing GameplayPreview image@2x
    106 shares
    In the previous part of this series, we made the invaders move, the player and invaders fire bullets, and implemented collision detection. In the fourth and final part of this series, we will add the ability to move the player using the accelerometer, manage the levels, and ensure the player dies when hit by a bullet. Let's get started.Read More…
  • SpriteKit
    Create Space Invaders with Swift and Sprite Kit: Implementing GameplayPreview image@2x
    134 shares
    In the previous part of this series, we implemented the stubs for the game's main classes. In this tutorial, we will get the invaders moving, bullets firing for both the invaders and player, and implement collision detection. Let's get started.Read More…
  • WatchKit
    Your First WatchKit Application: User InteractionPreview image@2x
    130 shares
    In the previous tutorial, we explored the fundamentals of WatchKit development. We created a project in Xcode, added a WatchKit application, and created a basic user interface. The user interface of our WatchKit application currently displays static data. Unless you live in the desert, that's not very useful for a weather application. In this tutorial, we're going to populate the user interface with data and create a few actions.Read More…
  • SpriteKit
    Create Space Invaders with Swift and Sprite Kit: Implementing ClassesPreview image@2x
    161 shares
    In the first part of this series, we explored the basics of the Sprite Kit framework and implemented the game's start screen. In this tutorial, we will implement the game's main classes.Read More…
  • SpriteKit
    Create Space Invaders with Swift and Sprite Kit: Introducing Sprite KitPreview image@2x
    208 shares
    In this series, I will be teaching you how to create a Space Invaders inspired game using Sprite Kit and the Swift programming language. Along the way, you will learn about Sprite Kit's integrated physics engine, generate particles using Sprite Kit's built-in particle editor, use the accelerometer to move the player, and much more. Let's get started.Read More…
  • WatchKit
    Your First WatchKit Application: User InterfacePreview image@2x
    152 shares
    With the Apple Watch release date set for April, it is time to learn the ropes of Apple Watch development. In this tutorial, you will create your first WatchKit application. Along the way, you will become familiar with the inner workings of a WatchKit application and find out that there are many similarities with iOS development.Read More…
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