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Mobile Development

  • Android SDK
    Quick Tip: Authentication with Twitter and FabricPictwit
    118 shares
    In this quick tip, you are going to learn how to use Fabric, Twitter's mobile development platform, to enable people to sign into your Android apps using Twitter.Read More…
  • Mobile Development
    Creating a Dating Application with Sinch: Integrating SinchPreview image@2x
    101 shares
    In this tutorial, we're going to create a dating application for iOS similar to Tinder. For voice and messaging, we will leverage the Sinch platform, making use of its powerful SDK. In the first part, we focused on the development of a RESTful API to store and retrieve user information. In this part, the iOS client will hook into this API to find nearby users based on the user's current location.Read More…
  • iOS 8
    An Introduction to CloudKitPreview image@2x
    108 shares
    In this tutorial, you will learn how to set up CloudKit for an iOS application. Along the way, you will become familiar with the CloudKit dashboard, the framework's APIs, and database storage.Read More…
  • Mobile Development
    Design Patterns: SingletonsPreview image@2x
    128 shares
    Design patterns are often considered a more advanced topic and therefore ignored or overlooked by people new to iOS or OS X development. However, there are a number of design patterns every aspiring iOS or OS X developer will be faced with from day one. The singleton pattern is one such pattern. In this article, we'll take a close look at the singleton pattern by discussing its advantages and disadvantages. You'll also learn how to implement the singleton pattern in Swift and Objective-C.Read More…
  • Windows Phone 8
    Windows Phone 8 Succinctly: Localization, Windows Phone Store & In-App PurchasesPreview image@2x
    102 shares
    When we talk about mobile applications, development isn't the only aspect we need to consider. If we want to be successful, we also have to distribute and promote our application. In this tutorial, we're going to discuss localization, the Windows Phone store, and in-app purchases.Read More…
  • Mobile Development
    Design Patterns: Dependency InjectionPreview image@2x
    168 shares
    Even though dependency injection is a topic that is rarely taught to beginners, it is a design pattern that deserves more attention. Many developers avoid dependency injection, because they don't know what it means or because they think that they don't need it. In this article, I'm going to try to convince you of the value of dependency injection. To do this, I will introduce you to dependency injection by showing you how simple it is in its simplest form.Read More…
  • Android Wear
    Creating an Android Wear Watch FacePreview image@2x
    122 shares
    In December of 2014, Google released an official API for creating custom watch faces for Android Wear. In this article, you're going to learn about the official Watch Faces API for Android Wear and implement a simple digital watch face that you will be able to expand on for your own needs.Read More…
  • Android SDK
    An Introduction to Android's Spelling Checker FrameworkPicspell
    93 shares
    The spelling checker framework allows you to quickly and easily add spell check functionality to your apps. This tutorial first shows you how to use the framework to interact with Android's default spell checker, and then moves on to cover the basics of developing a custom spell checker.Read More…
  • Windows Phone 8
    Windows Phone 8 Succinctly: Tiles, Notifications, and MultitaskingPreview image@2x
    89 shares
    In this tutorial, we're going to focus on live apps. Live apps are one of the core concepts in Windows Phone development, and to properly create a quality experience, many factors are involved, like notifications, agents, and Tiles.Read More…
  • 2D Games
    Create Space Invaders with Swift and Sprite Kit: Finishing GameplayPreview image@2x
    106 shares
    In the previous part of this series, we made the invaders move, the player and invaders fire bullets, and implemented collision detection. In the fourth and final part of this series, we will add the ability to move the player using the accelerometer, manage the levels, and ensure the player dies when hit by a bullet. Let's get started.Read More…
  • Android SDK
    Introduction to the New Lollipop Activity TransitionsMaterialdesign principles metaphor
    149 shares
    One of the most interesting aspects of the Material Design specifications is the visual continuity between activities. This introductory article will guide you through the making of an Android sample app with two activities, linked together by a transition consistent with the Material Design guidelines.Read More…
  • WatchKit
    Understanding the WatchKit Layout SystemPreview image@2x
    138 shares
    WatchKit introduced a completely new concept to iOS developers to lay out apps. In this tutorial, we take a closer look at how to design a user interface for your Apple Watch application.Read More…
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