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Mobile Development

Latest Posts
  • Windows Phone
    Windows Phone 8: Platform OverviewPreview image@2x
    82 shares
    Developing mobile applications for Microsoft's Windows Phone platform is a straightforward process with many tools available to developers. In fact, the mobile team at Microsoft did a great job with the Windows Phone platform by taking a completely unique approach in several aspects. This article is the first installment of a series on getting started with Windows Phone development. In this tutorial, I cover the platform's most compelling features, common development techniques as well as third party tools you can use for developing Windows Phone applications.Read More…
  • Xamarin
    Getting Started with Xamarin.Forms: Layout OptionsXamarin preview image@2x
    152 shares
    It's true that Xamarin.Forms makes creating cross-platform mobile apps much simpler. You now have the ability to not only share the logic of your application across multiple platforms, but your user interface as well. Although this makes it seem like using Xamarin.Forms is a done deal, you still have choices to make. Those choices have to do with layout your screens and controls, which is what we'll cover in this tutorial.Read More…
  • Push Notifications
    Setting Up Push Notifications on iOSPreview image@2x
    156 shares
    Apple originally introduced push notifications to enable applications to respond to events if the application isn't running in the foreground. However, the operating system and iOS devices have changed significantly during the past few years and applications don't need to rely solely on push notifications to perform tasks in the background. This doesn't mean that push notifications are no longer useful though. Let me show you how to set up push notifications on iOS in less than ten minutes.Read More…
  • Xamarin
    Getting Started with Xamarin.Forms: BasicsXamarin preview image@2x
    151 shares
    Over the last several years, developers have finally been trained how to handle building cross-platform mobile applications. The basic idea is to break the application into several pieces and split the shared code from the platform-specific user interface code. With the latest release of Xamarin, this is no longer necessary. Xamarin.Forms allows developers to create shared UI code used across all platforms to shrink platform-specific code.Read More…
  • Xcode
    10 Xcode Plugins for iOS DevelopmentPreview image@2x
    276 shares
    A proper plugin architecture can mean all the difference for an integrated development environment. Sublime Text and TextMate are great examples. Did you know that Xcode also supports plugins? It wouldn't surprise me if you don't, Apple hasn't put much effort into advertising that part of Xcode. In fact, there is very little documentation available to create plugins for Xcode. Fortunately, this hasn't stopped developers from creating plugins for Xcode.Read More…
  • HTML5
    HTML5: Network Information APIPreview image@2x
    525 shares
    Responsive web design is an invaluable concept, but it has an important limitation, the changes we make to a web page are mostly based on the size of the viewport. What we really need is information about the device's network connection. In this article, we'll discuss the Network Information API, which promises us this information.Read More…
  • Core Data
    Core Data from Scratch: MigrationsPreview image@2x
    105 shares
    In the previous articles of this series, we've encountered an annoying issue that we need to address. Whenever we modify the data model of a Core Data application, the persistent store becomes incompatible with the data model. The result is a crash on launch, rendering the application unusable, a serious problem if this happens to an application in the App Store. In this article, we aim to solve this issue by leveraging Core Data migrations.Read More…
  • Mobile Development
    Develop a Monkey Ball Inspired Game with UnityPreview
    132 shares
    Monkey Ball was one of the first iOS games released when third party applications were accepted by Apple. It featured colorful 3D graphics and innovative controls using the accelerometer. It showed the device's gaming capabilities, making everyone look differently at mobile games. In this tutorial on Unity, you'll learn how to create a similar game by working with the camera and GUI Textures, the device's accelerometer, and 3D primitive objects.Read More…
  • Android SDK
    10 Alternative Android App StoresPreview image@2x
    251 shares
    You've just written a great Android app and you're ready to make some money from it. The most common route is probably to pay $25 to get it listed on Google Play. However, there are many alternatives to Google Play, each with their own audience that can drive more downloads. Some of these app stores are catered to a smaller audience while others are more localized. Most of them don't charge you for listing your app on their store. It can therefore pay off to publish your app in several app stores.Read More…
  • Core Data
    Core Data from Scratch: More NSFetchedResultsControllerPreview image@2x
    107 shares
    In this tutorial, we continue our exploration of the NSFetchedResultsController class by adding the ability to update and delete to-do items. You'll notice that updating and deleting to-do items is surprisingly easy thanks to the groundwork we laid in the previous tutorial.Read More…
  • Swift
    An Introduction to Swift: Part 2Preview image@2x
    243 shares
    In the first article of this introductory series on Swift, we talked about Swift's philosophy, took a first look at its syntax, and highlighted a few key differences with Objective-C. In this article, we continue our exploration of Swift's syntax. You'll also learn about optionals and see how memory management works in Swift.Read More…
  • Core Data
    Core Data from Scratch: NSFetchedResultsControllerPreview image@2x
    145 shares
    In the previous installments of this series, we covered the fundamentals of the Core Data framework. It's time we put our knowledge to use by building a simple application powered by Core Data. In this tutorial, we'll also meet another star player of the Core Data framework, the NSFetchedResultsController class. The application that we're about to create manages a list of to-do items. With the application, we can add, update, and delete to-do items. You'll quickly learn that the NSFetchedResultsController class makes this very easy to do.Read More…
Building iOS Apps in C# With Xamarin
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