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Mobile Development

  • Xamarin
    Getting Started with Xamarin.Forms: Customizing User InterfacePreview image@2x
    186 shares
    As you continue to progress in the ways of Xamarin.Forms, you will become more and more familiar with the out of the box controls. At some point, though, it will be inevitable that you will need to go beyond those controls and add some customization. That customization can come in the form of simple things, such as colors or as complex as creating a fully custom control. Either way, you will need customization. And I'm going to show you how.Read More…
  • Test-Driven Development
    Introduction to Testing on iOSPreview image@2x
    196 shares
    This tutorial will show you how to get started with automated unit testing of your iOS applications. In this tutorial, you'll learn the basics of creating an iOS unit test, how to structure your project to include your tests, new features that Xcode 6 has provided for unit testing your application, as well as a couple other tips and tricks.Read More…
  • Xcode 6
    Getting Up to Speed With Xcode 6Xcode preview image
    157 shares
    At this year's WWDC, Apple unveiled iOS 8, which it dubbed "the biggest release since the launch of the App Store". At the same time, Apple released Xcode 6, offering developers new and improved tools to aid in developing their applications. This article will get you up to speed on the most important updates in Apple's IDE.Read More…
  • Android Wear
    Signals and Microinteractions for Smartwatches: Hands-OnPreview image@2x
    120 shares
    In the previous article, I've introduced two design principles aimed at wearables, signals and microinteractions. In this article, we'll create a sample Android Wear project to show how these principles apply in practice.Read More…
  • Android Wear
    Signals and Microinteractions for Smartwatches: ConceptsPreview image@2x
    110 shares
    In this article, I'm going to introduce two design principles aimed at wearables, signals and microinteractions. In the next article, we'll create a sample Android Wear project to show how these principles apply in practice.Read More…
  • iOS SDK
    iOS 8: Getting Started With MetalPreview image@2x
    125 shares
    This tutorial will show you how to get started with Metal, a framework introduced in iOS 8 that supports GPU accelerated 3D graphics rendering and data parallel computation workloads. In this tutorial, we’ll take a look at the theoretical concepts that underly Metal. You'll also learn how to create a Metal application that sets the required hardware state for graphics, commits commands for execution in the GPU, and manages buffer, texture objects, and pre-compiled shaders.Read More…
  • Android Wear
    Introduction to Android Wear: Hands-OnPreview image@2x
    164 shares
    In the second part of this series, you'll create two Android Wear apps that integrate with the wearable operating system in different ways. The first app demonstrates how to extend your notifications so they appear and function perfectly on a paired Android Wear device, and the second shows you how to create a full-screen wearable app.Read More…
  • Windows Phone
    Windows Phone 8: Where To Go From HerePreview image@2x
    131 shares
    In this series, you've learned a number of essential skills that are necessary for developing Windows Phone applications. You must be wondering where to go from here. This tutorial will show you what to focus on next to become better at developing Windows Phone applications.Read More…
  • Core Data
    iOS 8: Core Data and Asynchronous FetchingPreviewimage@2x
    176 shares
    In the previous article about iOS 8 and Core Data, we discussed batch updates. Batch updates aren't the only new API in town. As of iOS 8 and OS X Yosemite, it's possible to asynchronously fetch data. In this tutorial, we'll take a closer look at how to implement asynchronous fetching and in what situations your application can benefit from this new API.Read More…
  • Business
    How To Create a Minimum Viable ProductPreview image@2x
    417 shares
    Developing a mobile product requires hard work and the results after you launched your application is uncertain. Will it get enough traction? Luckily, there's a method to test possible app ideas you have. You can gain a lot of knowledge by building a minimum viable product. The value of MVPs is that you have to spend less time designing and developing. As a result, you'll get a lot of insight early on.Read More…
  • Windows Phone
    Windows Phone 8: Pivot And PanoramaPreview image@2x
    129 shares
    The Windows Phone 8 SDK contains a lot of unique elements that enables users to easily identify Windows Phone applications. Pivot and Panorama are two unique approaches to building great user interfaces. In this tutorial, I show you how easy it is to add a Pivot and Panorama control to a Windows Phone application.Read More…
  • Core Data
    iOS 8: Core Data and Batch UpdatesPreviewimage@2x
    125 shares
    Core Data has been around for many years on OS X and it didn't take Apple long to bring it to iOS. Even though the framework doesn't get as much attention as extensions or handoff, it continues to evolve year over year, and this year, with the release of iOS 8 and OS X Yosemite, is no different. Apple introduced a few new features to the Core Data framework, but the most notable are batch updates and asynchronous fetching. Developers have been asking for these features for many years and Apple finally found a way to integrate them into Core Data. In this tutorial, I will show you how batch updates work and what they mean for the Core Data framework.Read More…
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