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Mobile Development

  • Unity
    Create a Fruit Ninja Inspired Game with UnityPreview
    100 shares
    You can find a vast variety of genres and game styles in the app stores, from deep and complicated stories to simple and casual ones. Fruit Ninja is an example of a very creative yet simple game that conquered the mobile gaming ecosystem. Learn how to create a similar game in this Unity tutorial.Read More…
  • iTunes Connect
    Distributing iOS Apps With iTunes ConnectItunesconnect preview image
    105 shares
    Once you've developed your iOS or OS X app, it's time to submit it to Apple for release in the App Store. This process is done through iTunes Connect, which is the portal connecting developers to the world. In this tutorial, you'll learn exactly how to distribute your apps from Xcode to the App Store using iTunes Connect.Read More…
  • iOS 8
    iOS 8: Creating a Today WidgetExtensions
    154 shares
    Widgets are one of the hottest additions in iOS 8. In this tutorial, you will create a widget and learn about interacting with the Notification Center framework, including interactivity and animation.Read More…
  • Xamarin
    Getting Started with Xamarin.Forms: Customizing User InterfacePreview image@2x
    218 shares
    As you continue to progress in the ways of Xamarin.Forms, you will become more and more familiar with the out of the box controls. At some point, though, it will be inevitable that you will need to go beyond those controls and add some customization. That customization can come in the form of simple things, such as colors or as complex as creating a fully custom control. Either way, you will need customization. And I'm going to show you how.Read More…
  • Test-Driven Development
    Introduction to Testing on iOSPreview image@2x
    209 shares
    This tutorial will show you how to get started with automated unit testing of your iOS applications. In this tutorial, you'll learn the basics of creating an iOS unit test, how to structure your project to include your tests, new features that Xcode 6 has provided for unit testing your application, as well as a couple other tips and tricks.Read More…
  • Xcode 6
    Getting Up to Speed With Xcode 6Xcode preview image
    164 shares
    At this year's WWDC, Apple unveiled iOS 8, which it dubbed "the biggest release since the launch of the App Store". At the same time, Apple released Xcode 6, offering developers new and improved tools to aid in developing their applications. This article will get you up to speed on the most important updates in Apple's IDE.Read More…
  • Android Wear
    Signals and Microinteractions for Smartwatches: Hands-OnPreview image@2x
    119 shares
    In the previous article, I've introduced two design principles aimed at wearables, signals and microinteractions. In this article, we'll create a sample Android Wear project to show how these principles apply in practice.Read More…
  • Android Wear
    Signals and Microinteractions for Smartwatches: ConceptsPreview image@2x
    136 shares
    In this article, I'm going to introduce two design principles aimed at wearables, signals and microinteractions. In the next article, we'll create a sample Android Wear project to show how these principles apply in practice.Read More…
  • iOS SDK
    iOS 8: Getting Started With MetalPreview image@2x
    115 shares
    This tutorial will show you how to get started with Metal, a framework introduced in iOS 8 that supports GPU accelerated 3D graphics rendering and data parallel computation workloads. In this tutorial, we’ll take a look at the theoretical concepts that underly Metal. You'll also learn how to create a Metal application that sets the required hardware state for graphics, commits commands for execution in the GPU, and manages buffer, texture objects, and pre-compiled shaders.Read More…
  • Android Wear
    Introduction to Android Wear: Hands-OnPreview image@2x
    164 shares
    In the second part of this series, you'll create two Android Wear apps that integrate with the wearable operating system in different ways. The first app demonstrates how to extend your notifications so they appear and function perfectly on a paired Android Wear device, and the second shows you how to create a full-screen wearable app.Read More…
  • Windows Phone
    Windows Phone 8: Where To Go From HerePreview image@2x
    132 shares
    In this series, you've learned a number of essential skills that are necessary for developing Windows Phone applications. You must be wondering where to go from here. This tutorial will show you what to focus on next to become better at developing Windows Phone applications.Read More…
  • Core Data
    iOS 8: Core Data and Asynchronous FetchingPreviewimage@2x
    177 shares
    In the previous article about iOS 8 and Core Data, we discussed batch updates. Batch updates aren't the only new API in town. As of iOS 8 and OS X Yosemite, it's possible to asynchronously fetch data. In this tutorial, we'll take a closer look at how to implement asynchronous fetching and in what situations your application can benefit from this new API.Read More…
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