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Mobile Development

  • Xcode 6
    Getting Up to Speed With Xcode 6Xcode preview image
    129 shares
    At this year's WWDC, Apple unveiled iOS 8, which it dubbed "the biggest release since the launch of the App Store". At the same time, Apple released Xcode 6, offering developers new and improved tools to aid in developing their applications. This article will get you up to speed on the most important updates in Apple's IDE.Read More…
  • Android Wear
    Signals and Microinteractions for Smartwatches: Hands-OnPreview image@2x
    115 shares
    In the previous article, I've introduced two design principles aimed at wearables, signals and microinteractions. In this article, we'll create a sample Android Wear project to show how these principles apply in practice.Read More…
  • Android Wear
    Signals and Microinteractions for Smartwatches: ConceptsPreview image@2x
    104 shares
    In this article, I'm going to introduce two design principles aimed at wearables, signals and microinteractions. In the next article, we'll create a sample Android Wear project to show how these principles apply in practice.Read More…
  • iOS SDK
    iOS 8: Getting Started With MetalPreview image@2x
    122 shares
    This tutorial will show you how to get started with Metal, a framework introduced in iOS 8 that supports GPU accelerated 3D graphics rendering and data parallel computation workloads. In this tutorial, we’ll take a look at the theoretical concepts that underly Metal. You'll also learn how to create a Metal application that sets the required hardware state for graphics, commits commands for execution in the GPU, and manages buffer, texture objects, and pre-compiled shaders.Read More…
  • Android Wear
    Introduction to Android Wear: Hands-OnPreview image@2x
    134 shares
    In the second part of this series, you'll create two Android Wear apps that integrate with the wearable operating system in different ways. The first app demonstrates how to extend your notifications so they appear and function perfectly on a paired Android Wear device, and the second shows you how to create a full-screen wearable app.Read More…
  • Windows Phone
    Windows Phone 8: Where To Go From HerePreview image@2x
    131 shares
    In this series, you've learned a number of essential skills that are necessary for developing Windows Phone applications. You must be wondering where to go from here. This tutorial will show you what to focus on next to become better at developing Windows Phone applications.Read More…
  • Core Data
    iOS 8: Core Data and Asynchronous FetchingPreviewimage@2x
    177 shares
    In the previous article about iOS 8 and Core Data, we discussed batch updates. Batch updates aren't the only new API in town. As of iOS 8 and OS X Yosemite, it's possible to asynchronously fetch data. In this tutorial, we'll take a closer look at how to implement asynchronous fetching and in what situations your application can benefit from this new API.Read More…
  • Business
    How To Create a Minimum Viable ProductPreview image@2x
    415 shares
    Developing a mobile product requires hard work and the results after you launched your application is uncertain. Will it get enough traction? Luckily, there's a method to test possible app ideas you have. You can gain a lot of knowledge by building a minimum viable product. The value of MVPs is that you have to spend less time designing and developing. As a result, you'll get a lot of insight early on.Read More…
  • Windows Phone
    Windows Phone 8: Pivot And PanoramaPreview image@2x
    129 shares
    The Windows Phone 8 SDK contains a lot of unique elements that enables users to easily identify Windows Phone applications. Pivot and Panorama are two unique approaches to building great user interfaces. In this tutorial, I show you how easy it is to add a Pivot and Panorama control to a Windows Phone application.Read More…
  • Core Data
    iOS 8: Core Data and Batch UpdatesPreviewimage@2x
    125 shares
    Core Data has been around for many years on OS X and it didn't take Apple long to bring it to iOS. Even though the framework doesn't get as much attention as extensions or handoff, it continues to evolve year over year, and this year, with the release of iOS 8 and OS X Yosemite, is no different. Apple introduced a few new features to the Core Data framework, but the most notable are batch updates and asynchronous fetching. Developers have been asking for these features for many years and Apple finally found a way to integrate them into Core Data. In this tutorial, I will show you how batch updates work and what they mean for the Core Data framework.Read More…
  • Core Data
    Core Data from Scratch: ConcurrencyPreview image@2x
    136 shares
    If you're developing a small or simple application, then you probably don't see the benefit of running Core Data operations in the background. However, what would happen if you imported hundreds or thousands of records on the main thread during the first launch of your application? The consequences could be dramatic. For example, your application could be killed by Apple's watchdog for taking too long to launch. In this article, we take a look at the dangers when using Core Data on multiple threads and we explore several solutions to tackle the problem.Read More…
  • Unity
    Develop a 3D Skee Ball Game With UnityPreview
    130 shares
    In this tutorial, you'll remember your days in the Skee Ball arcade while learning how to detect swipe gestures and familiarizing yourself with physics forces. I'll also show you how to communicate between classes and respond to user input.Read More…
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