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Lua

  • Corona SDK
    Create a Dancing Hangman Game in Corona: GameplayPreview image@2x
    103 shares
    In the first part of this two-part series, we se tup the main scene and finished the code to draw the hangman. In the second and final part, we will implement the gameplay of the game.Read More…
  • Corona SDK
    Create a Dancing Hangman Game in Corona: Project SetupPreview image@2x
    110 shares
    In this two-part series, I will be showing you how to create the classic game of hangman. This version comes with a surprise ending, however. If you win the game the hangman does a happy dance. Along the way, you will learn about Corona's drawing API, scene management, dispatching custom events, how to utilize a sprite sheet, and how to use modules to emulate classes in the Lua programming language.Read More…
  • Corona SDK
    Create a Space Invaders Game in Corona: Finishing GameplayPreview image@2x
    121 shares
    In the previous part of this series, we got the player's ship moving, got the invaders moving, and detected when a player bullet had hit an invader. In this final part of the series, we will get the invaders attacking the player, handle levels, and add the ability for the player to die.Read More…
  • Corona SDK
    Create a Space Invaders Game in Corona: Implementing GameplayPreview image@2x
    141 shares
    In the first part of this series, we set up some defaults for the game and laid the foundation for transitioning between scenes. In this part, we'll begin implementing the game's gameplay.Read More…
  • Corona SDK
    Create a Space Invaders Game in Corona: Project SetupPreview image@2x
    159 shares
    In this three-part series, I will be showing you how to create a game inspired by Space Invaders. Along the way, you'll learn about Corona's scene management functionality, timers, moving a character, the built-in physics engine, and how to use modules to emulate classes in the Lua programming language.Read More…
  • Mobile Development
    Create a Plane Fighting Game in Corona: Finishing Gameplay1942 game preview
    127 shares
    In the fourth and final part of this series, we continue where we left of in the previous tutorial. We'll create enemy planes the player needs to avoid or shoot, and we'll also create a game over screen.Read More…
  • Mobile Development
    Create a Plane Fighting Game in Corona: More Gameplay1942 game preview
    107 shares
    In the previous tutorial of this series, we started implementing the game's gameplay and already managed to get the plane moving around on the screen. In this tutorial, we'll continue implementing the gameplay.Read More…
  • Mobile Development
    Create a Plane Fighting Game in Corona: Gameplay1942 game preview
    39 shares
    In the first part of this series, we managed to get the start screen showing and were able to transition to the "gamelevel" screen. In this tutorial, we continue where we left of and start implementing the gameplay.Read More…
  • Mobile Development
    Create a Plane Fighting Game in Corona: Interface1942 game preview
    97 shares
    In this short series, I will be showing you how to create a plane fighting game reminiscent of the old 1942 arcade game. Along the way, you'll learn about Corona's storyboard functionality, timers, moving a character, and a bit of trigonometry. Let's get started.Read More…
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