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Interviews

  • Interviews
    Master Developers: Dylan Schiemann (Dojo Creator)Dojo interview
    30 shares
    One of the most prominent figures in the JavaScript and open-source world is Dylan Schiemann, and for good reason. Dylan appears at conferences all over the world, supports open source projects with the Dojo Foundation, and most importantly, leads the Dojo Toolkit project. I talked to Dylan about what he's up to today, the release of Dojo 1.8, what we can see in Dojo 2.0, and what his plans are for the future.Read More…
  • Interviews
    Developer Interview: Shane Conder & Lauren DarceyDevinterview
    Android SDK experts and Mobiletuts+ columnists Shane Conder and Lauren Darcey talk about their experiences in mobile development and offer advice for those breaking into the industry. A must read for aspiring Android developers!Read More…
  • Interviews
    Should You Learn CoffeeScript?Preview
    154 shares
    I'd imagine that I represent a large portion of the web development community. I'm very intrigued by CoffeeScript; I've even learned the syntax and used it in a few demos. However, I haven't yet taken the plunge and used it in a real project. It comes down to this one question for me: is CoffeeScript something that is truly worth investing time and effort into learning? I wasn't sure, so I compiled a list of frequently asked questions (along with a few of my own), and asked some masters in the industry - on both sides of the fence - for their advice. Read More…
  • Interviews
    Interview With Untold Entertainment's Ryan Henson CreightonPreview
    Twice a month, we revisit some of our best posts from throughout the history of Activetuts+. This week's retro-Active post is an interview with one of my favorite Flash and Unity game developers. Does Sissy's Magical Ponycorn Adventure ring a bell? Ryan Henson Creighton has eleven years' experience in the gaming industry, and founded the Toronto-based game studio Untold Entertainment in 2007. He runs one of my favorite blogs on the whole Internet, covering Flash tutorials, Unity tutorials, game design, conference summaries, and rants. Ryan's very active on Twitter, and has written an excellent guide to game development with Unity. He also has all the coins.Read More…
  • Interviews
    Interview With Flash Blogger Supremo Emanuele FeronatoPreview
    Late last year Adobe announced the three areas they were focusing on for the future of the Flash Player; Video, Applications and Gaming. If I was to ask anyone their thoughts on Flash and Gaming it would be a certain Italian geek whose blog has 1000+ posts on the topic... luckily he's here to share those thoughts, say hello to Emanuele Feronato!Read More…
  • Interviews
    Interview With Unity Guru, Will GoldstonePreview
    2 shares
    I was first introduced to Unity by an incredibly excited modeler / developer who'd stumbled across the Unity Island Demo at work (Hey Tim!). We both sat there in total awe at the fact this was running in the browser and hastily bought a book by a certain guru on the subject, Will Goldstone...Read More…
  • Interviews
    Quick Interview: HFUG Manager John BarrettPreview
    To wrap up our Quick Tip Week on Activetuts+ I invited Hawaii Flash User Group Manager John Barrett to participate in a quick interview. A really quick interview..Read More…
  • Interviews
    Q&A Session 3: iOS Memory Management and Best Practices200 whatis
    In this week's Q&A session, Mark Hammonds answers questions left on Axit Patel's post "Working with the UITableView Class, Part 2." Specifically, this Q&A discusses memory management techniques and the ability to "autorelease" objects. Mark also talks about best practices when using viewDidLoad and other tips related to NSString.Read More…
  • Interviews
    Q&A Session 2200 whatis
    Welcome to the second post in our new Question & Answer series, where Mobiletuts+ authors will be responding to questions posted in the comments section of tutorials on this site. In this Q&A session, Mark Hammonds answers questions left on Priyesh Patel's post "Configuring an iPhone App With Meta Tags," John Wang's post "iPhone SDK: Creating a Photo Gallery with Three20," and also on his own post, "Introduction to iPhone SDK Development."Read More…
  • Interviews
    Q&A Session 1200 whatis
    Welcome to the first post in a new Question & Answer series, where Mobiletuts+ authors will be responding to questions posted in the comments section of tutorials on this site or e-mailed directly to the editor. In this Q&A session, Mark Hammonds answers questions left on Dan Walker's post "Learn Objective-C: Day 1" and also on his own post, "iPhone SDK: In-App Purchases."Read More…
  • Interviews
    Roughly Speaking: Working within Mobile UI Design LimitationsPreview
    Today we chat with two mobile user interface designers about how they design successful mobile interfaces and intuitive navigation solutions. We'll learn how Sacha Greif works with the limited space of the iPad by using space saving UI Elements. Eryk Pastwa discusses how to design for multiple mobile sizes, and how to properly test designs for maximum real world uses. Take a peek at their workflows, and the best practices they both put into place in their projects.Read More…
  • Interviews
    Developer Interview: Jonathan George of BoxcarIphone interview boxcar jonathan george logo
    Jonathan George has received praise from MG Siegler of TechCrunch and hate mail from numerous iPhone app pirates. This 27 year old developer is the creator of Boxcar, an iPhone application that uses push notifications to send information you want to receive to your phone. He openly admits that his first three apps were swings and misses, but with Boxcar he has undoubtably hit a home run. Garnering praise and multiple appearances on several leading tech blogs, Boxcar has proven that it is a top iPhone application, and, according to Jonathan, it may soon be a top Blackberry, Android, and Windows Phone 7 app.Read More…
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