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  • Android Wear
    Creating an Android Wear Watch FacePreview image@2x
    96 shares
    In December of 2014, Google released an official API for creating custom watch faces for Android Wear. In this article, you're going to learn about the official Watch Faces API for Android Wear and implement a simple digital watch face that you will be able to expand on for your own needs.Read More…
  • Android SDK
    An Introduction to Android's Spelling Checker FrameworkPicspell
    90 shares
    The spelling checker framework allows you to quickly and easily add spell check functionality to your apps. This tutorial first shows you how to use the framework to interact with Android's default spell checker, and then moves on to cover the basics of developing a custom spell checker.Read More…
  • 2D Games
    Create Space Invaders with Swift and Sprite Kit: Finishing GameplayPreview image@2x
    102 shares
    In the previous part of this series, we made the invaders move, the player and invaders fire bullets, and implemented collision detection. In the fourth and final part of this series, we will add the ability to move the player using the accelerometer, manage the levels, and ensure the player dies when hit by a bullet. Let's get started.Read More…
  • Android SDK
    Introduction to the New Lollipop Activity TransitionsMaterialdesign principles metaphor
    146 shares
    One of the most interesting aspects of the Material Design specifications is the visual continuity between activities. This introductory article will guide you through the making of an Android sample app with two activities, linked together by a transition consistent with the Material Design guidelines.Read More…
  • WatchKit
    Understanding the WatchKit Layout SystemPreview image@2x
    138 shares
    WatchKit introduced a completely new concept to iOS developers to lay out apps. In this tutorial, we take a closer look at how to design a user interface for your Apple Watch application.Read More…
  • 2D Games
    Create Space Invaders with Swift and Sprite Kit: Implementing GameplayPreview image@2x
    134 shares
    In the previous part of this series, we implemented the stubs for the game's main classes. In this tutorial, we will get the invaders moving, bullets firing for both the invaders and player, and implement collision detection. Let's get started.Read More…
  • Android SDK
    Quick Tip: Using Butter Knife to Inject Views on AndroidLogo
    108 shares
    In this quick tip, you'll learn how to integrate the Butter Knife library in your projects to easily instantiate the views in your layout in your application's code.Read More…
  • WatchKit
    Your First WatchKit Application: User InteractionPreview image@2x
    130 shares
    In the previous tutorial, we explored the fundamentals of WatchKit development. We created a project in Xcode, added a WatchKit application, and created a basic user interface. The user interface of our WatchKit application currently displays static data. Unless you live in the desert, that's not very useful for a weather application. In this tutorial, we're going to populate the user interface with data and create a few actions.Read More…
  • 2D Games
    Create Space Invaders with Swift and Sprite Kit: Implementing ClassesPreview image@2x
    161 shares
    In the first part of this series, we explored the basics of the Sprite Kit framework and implemented the game's start screen. In this tutorial, we will implement the game's main classes.Read More…
  • Android SDK
    How to Use Android Media Effects With OpenGL ESPiceff
    110 shares
    You can use the Media Effects framework to easily apply lots of impressive visual effects to photos and videos in your Android app. In this tutorial, you are going to learn how to convert a photo into an OpenGL texture and then use the framework to apply various effects to it.Read More…
  • Android SDK
    Using the JobScheduler API on Android LollipopAndroid preview@2x
    173 shares
    In this tutorial, you will learn how to use the JobScheduler API available in Android Lollipop. The JobScheduler API allows developers to create jobs that execute in the background when certain conditions are met.Read More…
  • 2D Games
    Create Space Invaders with Swift and Sprite Kit: Introducing Sprite KitPreview image@2x
    196 shares
    In this series, I will be teaching you how to create a Space Invaders inspired game using Sprite Kit and the Swift programming language. Along the way, you will learn about Sprite Kit's integrated physics engine, generate particles using Sprite Kit's built-in particle editor, use the accelerometer to move the player, and much more. Let's get started.Read More…
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