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IDEs

  • iOS SDK
    iOS 9: Getting Started With SFSafariViewControllerSafari @2x
    120 shares
    Mobile apps and viewing content on the web are ubiquitous now. For years, iOS developers have been charged with either creating their own web viewing experience inside their app or handing off the URL to Safari. Both of these approaches bring inherent disadvantages that were previously unavoidable. That's all changed with iOS 9 and the introduction of the SFSafariViewController class. With it, you can now provide a full web viewing experience inside your app without having to spend important development time providing it.Read More…
  • Android SDK
    Creating a Login Screen Using TextInputLayoutMaterialdesign principles metaphor
    139 shares
    The new TextInputLayout widget, introduced a few days ago during Google I/O 2015, will give your application a true material design look and feel. The usual hint of an EditText will become a floating label when users start typing, making sure that they never lose context of the information they are entering.Read More…
  • Xcode 7
    Advances in Testing With Xcode 7 and Swift 2Testing@2x
    145 shares
    In the early days of iOS, tools to facilitate testing were not a major focus of Apple's Developer Tools team. This has gradually changed over the years with the introduction of the XCTest framework and, more recently, support for asynchronous and performance testing. With Xcode 7 and Swift 2, Apple is taking another big leap to improve testing in Xcode. In this tutorial, I'm going to walk you through three significant additions that will make testing easier and more enjoyable.Read More…
  • Windows Phone
    Working With App Resources on Windows PhonePreview image
    195 shares
    Working with app resources can be very helpful to improve your app's performance as well as to widen widen and increase your app's downloads by supporting multiple languages. In this tutorial, you will learn how to use app resources and how to add localization and globalization to your apps.Read More…
  • iOS SDK
    watchOS 2: The Power of AnimationsPreview image
    159 shares
    The new operating system for Apple Watch, watchOS 2, was introduced a couple of weeks ago at WWDC 2015. It brings a lot of improvements, mostly for developers looking to create an Apple Watch app. Animations on watchOS 2 present an exciting and new opportunity for Apple Watch developers. In this tutorial, you will learn everything you need to know about native animations on watchOS 2.Read More…
  • Android
    Debugging Android Apps with Facebook's StethoPicstetho
    179 shares
    Stetho is an open source debugging platform developed by Facebook that allows you to debug your Android apps using Google Chrome's developer tools. It offers very useful features, such as real-time network inspection, SQLite database inspection, and more. In this tutorial, you are going to learn how to use Stetho in your Android projects.Read More…
  • Swift
    Swift 2.0: Availability CheckingPreview image@2x
    128 shares
    In this short tutorial, I’d like to focus on Swift’s brand new syntax for availability checking. If you’ve done any amount of iOS or OS X development, then I’m sure you know how tedious it can be to check if a particular API is available on the device your application is running on. In Swift 2, this has become much less of a pain for developers.Read More…
  • Swift
    Swift 2.0: Exit Early With guardPreview image@2x
    116 shares
    Does it surprise you that I'm dedicating a tutorial to a simple addition as the guard statement? I hope you'll better understand my excitement at the end of this tutorial. During this tutorial, I hope to convince you that guard is anything but a redundant addition to the Swift programming language.Read More…
  • Material Design
    Coloring Android Apps with PaletteAndroid
    160 shares
    One of the defining features of material design is the use of color to compliment and emphasize content on the screen. Using the Palette class, developers can extract prominent colors from a bitmap for use in their apps to customize user interface elements.Read More…
  • Xcode
    Create a Native Apple Watch App for watchOS 2Watchos 2@2x
    130 shares
    In this tutorial, you will learn how to take advantage of new APIs and functionality in watchOS 2 to make a native Apple Watch application. This includes picker interface elements, native animations, and alert controllers.Read More…
  • iOS SDK
    iOS 9: Staying Organized with Storyboard ReferencesIos 9@2x
    149 shares
    Even though storyboards have been around since iOS 5, many developers are reluctant to use them in their projects. A typical remark is that storyboards are great for small projects, but fall short for larger projects. Apple has taken this feedback to heart and resolved many common problems by introducing storyboard references. In this tutorial, I will show you what storyboard references are and how they can help you break down your project's user interfaces into manageable pieces.Read More…
  • SpriteKit
    Combining the Power of SpriteKit and SceneKitPreview image@2x
    105 shares
    SpriteKit and SceneKit are iOS frameworks designed to make it easy for developers to create 2D and 3D assets in casual games. In this tutorial, I will show you how to combine content created in both frameworks into a single view to utilize the APIs that Apple has made available.Read More…
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