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C#

  • Unity
    Create a Fruit Ninja Inspired Game with UnityPreview
    130 shares
    You can find a vast variety of genres and game styles in the app stores, from deep and complicated stories to simple and casual ones. Fruit Ninja is an example of a very creative yet simple game that conquered the mobile gaming ecosystem. Learn how to create a similar game in this Unity tutorial.Read More…
  • Xamarin
    Getting Started with Xamarin.Forms: Customizing User InterfacePreview image@2x
    219 shares
    As you continue to progress in the ways of Xamarin.Forms, you will become more and more familiar with the out of the box controls. At some point, though, it will be inevitable that you will need to go beyond those controls and add some customization. That customization can come in the form of simple things, such as colors or as complex as creating a fully custom control. Either way, you will need customization. And I'm going to show you how.Read More…
  • Windows Phone
    Windows Phone 8: Where To Go From HerePreview image@2x
    132 shares
    In this series, you've learned a number of essential skills that are necessary for developing Windows Phone applications. You must be wondering where to go from here. This tutorial will show you what to focus on next to become better at developing Windows Phone applications.Read More…
  • Windows Phone
    Windows Phone 8: Pivot And PanoramaPreview image@2x
    129 shares
    The Windows Phone 8 SDK contains a lot of unique elements that enables users to easily identify Windows Phone applications. Pivot and Panorama are two unique approaches to building great user interfaces. In this tutorial, I show you how easy it is to add a Pivot and Panorama control to a Windows Phone application.Read More…
  • Unity
    Develop a 3D Skee Ball Game With UnityPreview
    131 shares
    In this tutorial, you'll remember your days in the Skee Ball arcade while learning how to detect swipe gestures and familiarizing yourself with physics forces. I'll also show you how to communicate between classes and respond to user input.Read More…
  • Windows Phone
    Windows Phone 8: Working With Media ContentPreview image@2x
    71 shares
    We can't imagine a mobile application without media content, such as images and sound. Media content is key for many applications. In this tutorial, I'll be showing you how to insert images and enable audio playback in a Windows Phone application. Read More…
  • Xamarin
    Accessing Native Features with Xamarin.FormsPreview image@2x
    87 shares
    One of the biggest misconceptions that arose when Xamarin.Forms appeared on the scene was that developers would no longer have access to the individual platforms' APIs. That couldn't be further from the truth. With inclusion of some very cool functionality within Xamarin.Forms, you are able to jump from Forms code into native functionality and back again. Let's see where this rabbit hole will take us.Read More…
  • Windows Phone
    Windows Phone 8: Events and NavigationPreview image@2x
    127 shares
    To capture and respond to user interaction on Windows Phone, such as the user tapping and swiping, we'll need to understand how the Windows Phone event model works. In this tutorial, we'll use this knowledge to add simple navigation between different pages of a Windows Phone application.Read More…
  • Xamarin
    Getting Started with Xamarin.Forms: Layout OptionsXamarin preview image@2x
    155 shares
    It's true that Xamarin.Forms makes creating cross-platform mobile apps much simpler. You now have the ability to not only share the logic of your application across multiple platforms, but your user interface as well. Although this makes it seem like using Xamarin.Forms is a done deal, you still have choices to make. Those choices have to do with layout your screens and controls, which is what we'll cover in this tutorial.Read More…
  • Xamarin
    Getting Started with Xamarin.Forms: BasicsPreview image@2x
    152 shares
    Over the last several years, developers have finally been trained how to handle building cross-platform mobile applications. The basic idea is to break the application into several pieces and split the shared code from the platform-specific user interface code. With the latest release of Xamarin, this is no longer necessary. Xamarin.Forms allows developers to create shared UI code used across all platforms to shrink platform-specific code.Read More…
  • Mobile Development
    Develop a Monkey Ball Inspired Game with UnityPreview
    136 shares
    Monkey Ball was one of the first iOS games released when third party applications were accepted by Apple. It featured colorful 3D graphics and innovative controls using the accelerometer. It showed the device's gaming capabilities, making everyone look differently at mobile games. In this tutorial on Unity, you'll learn how to create a similar game by working with the camera and GUI Textures, the device's accelerometer, and 3D primitive objects.Read More…
  • Node.js
    Writing Node.js AddonsNodejs retina preview
    555 shares
    Learn how to take a C/C++ library and use it with in your JavaScript code, by creating an addon to provide unique features to your Node.js applications.Read More…
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